Skeledirge
Is Skeledirge good in Pokemon Champions?
- Fire/Ghost types
- Base stat total 530
- Weak to Water, Ground, Rock
Base Stats
Skeledirge Weaknesses & Resistances
Skeledirge Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Skeledirge's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Burns the target.
User foregoes its next turn to recharge.
Removes the user’s Fire type after inflicting damage.
Lowers the user’s Special Attack by two stages after inflicting damage.
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to lower the target’s Special Defense by one stage.
Has an increased chance for a critical hit.
Has a chance to burn the target and a chance to make the target flinch.
Has double power if the target has a major status ailment.
Inflicts regular damage. Raises the user’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Power is higher when the user weighs more than the target, up to a maximum of 12…
Inflicts damage equal to the user’s level.
Changes the weather to sunny for five turns.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Target sleeps at the end of the next turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after the user has eaten a berry.
Hits every turn for 2-3 turns, then confuses the user.
Requires a turn to charge before attacking.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to paralyze the target.
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to burn the target.
Has a chance to paralyze the target and a chance to make the target flinch.
Has a chance to make the target flinch.
Has double power if it’s used more than once per turn.
Has a chance to lower the target’s Special Attack by one stage.
Has a chance to lower the target’s accuracy by one stage.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Prevents the target from using any moves that the user also knows.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Puts the target to sleep.
Heals the user by half its max HP.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Abilities
Related Pokémon
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