Azumarill
Is Azumarill good in Pokemon Champions?
- Water/Fairy types
- Base stat total 420
- Weak to Electric, Grass, Poison
Estadísticas base
Debilidades y resistencias de Azumarill
Debilidades de Azumarill
Cobertura ofensiva
STAB vs. todos los tiposCómo los ataques STAB de este Pokémon impactan contra cada tipo defensor.
Un toque: el set más usado de Azumarill contra cada set top del meta, precargado en la calculadora de daño.
Sets comunes
Configuraciones completas que aparecieron juntas en la práctica — ¿estás scouteando un rival desconocido? Iguala su objeto y los movimientos que probablemente lleva están aquí.
Movepool
Sorted by STAB then competitive usage
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Has a chance to lower the target’s Attack by one stage.
Inflicts regular damage and can hit Dive users.
Has a chance to lower the target’s Defense by one stage.
User dives underwater, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Has a chance to confuse the target.
Drains 75% of the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…
Restores 1/16 of the user’s max HP each turn.
Lowers the target’s Attack by two stages.
For five turns, protects all Pokémon on the ground from major status ailments an…
Changes the weather to rain for five turns.
Changes the target’s type to Water.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Hits the target two turns later.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has a chance to freeze the target.
Has a chance to lower the target’s Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to freeze the target.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
User bounces high into the air, dodging all attacks, and hits next turn.
User digs underground, dodging all attacks, and hits next turn.
Destroys Reflect and Light Screen.
Has a chance to freeze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Target drops its held item.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has a chance to lower the target’s Speed by one stage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Has a chance to lower the target’s accuracy by one stage.
Raises the user’s Special Defense by two stages.
User pays half its max HP to max out its Attack.
Uses the target’s last used move.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Special Defense by two stages.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Reduces damage from special attacks by 50% for five turns.
User and target both faint after three turns.
User sleeps for two turns, completely healing itself.
Puts the target to sleep.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Lowers the target’s Attack and Defense by one stage.
Habilidades
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