Léxico de Champions
GLOSARIO
Every term a Pokémon Champions VGC player uses — from STAB to Tera to Trick Room — in plain English.
─ Basics7
- Meta
- The most popular and effective strategies, teams, and Pokemon in the current competitive environment.
- Regulation
- The ruleset that defines which Pokemon, items, and moves are allowed in official competitive play for a given season.
- Restricted Pokemon
- Powerful legendary Pokemon that are limited to a certain number per team (usually 2) in competitive formats.
- VP (Victory Points)
- The in-game currency used to recruit Pokemon, change moves, switch abilities, and apply Mega Stones in Champions mode.
- Type Effectiveness
- The damage multiplier system where certain types deal more (super-effective, 2x) or less (not very effective, 0.5x) damage against others. Some types are immune (0x) to others.
- VGC
- Video Game Championships — the official competitive format for Pokemon, played as Doubles (2v2) battles.
- Doubles
- The standard competitive format where each player sends out 2 Pokemon at a time, allowing for team synergy and positioning strategies.
─ Team Building8
- Team Audit
- An analysis tool that scores your team from 0-100 based on type coverage, shared weaknesses, meta threat exposure, and speed advantages.
- Core
- A combination of 2-3 Pokemon that work well together, covering each other's weaknesses and creating offensive or defensive synergy.
- Archetype
- A team style built around a central strategy, such as Rain, Sun, Trick Room, Hyper Offense, or Bulky Balance.
- Type Coverage
- The range of types your team can hit super-effectively. Good coverage means fewer blind spots against the meta.
- Weakness Report
- A breakdown of your team's shared type weaknesses — types that multiple team members are weak to.
- Matchup Matrix
- A grid comparing your team members against top meta threats, showing advantages, disadvantages, and mutual threats.
- Lead
- The Pokemon you send out first in battle. Good leads set the pace with speed control, intimidate, or offensive pressure.
- Bring 4
- In Doubles, you see your opponent's 6 Pokemon in Team Preview but only bring 4 to the actual battle. Choosing the right 4 is a key skill.
─ Battle Mechanics10
- STAB
- Same Type Attack Bonus — moves that match the user's type deal 1.5x damage. A Fire-type using Flamethrower gets STAB.
- Trick Room
- A move that reverses speed order for 5 turns, making slower Pokemon move first. Enables strategies built around slow, powerful Pokemon.
- Tailwind
- A move that doubles your team's speed for 4 turns. A key speed control option in Doubles.
- Weather
- Field conditions (Sun, Rain, Sand, Snow) that boost certain types and activate abilities like Chlorophyll, Swift Swim, and Sand Rush.
- Terrain
- Field conditions (Electric, Grassy, Psychic, Misty) that boost certain move types by 30% and provide secondary effects.
- Intimidate
- An ability that lowers both opponents' Attack by one stage when the user enters battle. One of the most important abilities in Doubles.
- Pivot
- Switching out a Pokemon strategically, often using moves like U-turn, Volt Switch, or Flip Turn to gain momentum.
- Priority
- Moves with priority (like Protect, Fake Out, Extreme Speed) go before normal moves regardless of speed. Higher priority beats lower priority.
- Spread Move
- A move that hits both opponents in Doubles (like Earthquake, Heat Wave). Spread moves deal 75% of their normal damage.
- Protect
- Shields the user from all moves for one turn. Essential in Doubles for scouting, stalling, and positioning. Fails if used consecutively.
─ Stats & Numbers6
- Base Stats
- The innate stat values of a Pokemon species. Higher base stats mean stronger Pokemon. BST (Base Stat Total) is the sum of all six stats.
- Stat Points
- Points you allocate to boost individual stats in Champions mode. Max 32 per stat, 66 total across all stats.
- EVs (Effort Values)
- The traditional stat investment system. In Champions, EVs convert to Stat Points using the HOME transfer rule: the first SP costs 4 EVs, each additional SP costs 8. 252 EVs → 32 SP per-stat cap.
- Nature
- Each Pokemon has a nature that boosts one stat by 10% and reduces another by 10%. Choosing the right nature is crucial for optimization.
- Speed Tier
- The speed bracket a Pokemon falls into after stat investment and nature. Knowing speed tiers helps you decide who moves first.