The Item Pool Is Smaller. Pick Better.
Champions ships with a deliberately tight held-item pool. The good news: fewer items = clearer decisions. The bad news: every S/V muscle-memory pick you have is probably illegal here.
- 105 held-in-battle items currently legal in Reg M-B (plus 75 Mega Stones).
- Items are bought with VP at the Frontier Shop. Some drop from events.
- One item per Pokémon, locked in pre-battle. No Trick/Switcheroo mid-match swaps unless the move is legal.
- No Dynamax items, no Z-Crystals, no Gigantamax. Mega Stones are the only gimmick-enabler in the current regulation.
These S/V staples are not in the game. If your Showdown spreads leaned on them, you need a new plan.
- Choice Band
- Choice Specs
- Assault Vest
- Rocky Helmet
- Heavy-Duty Boots
The absence of Life Orb and the Choice items means pure wallbreakers lose their main damage multiplier. Expect teams to lean on setup (Swords Dance, Tailwind, Trick Room) and Mega Evolution for raw damage instead.
An item to be held by a Pokémon. This root boosts the amount of HP the holder restores to itself when it uses HP-stealing moves.
An item to be held by a Pokémon. This glittery powder casts a tricky glare that lowers the accuracy of opposing Pokémon's moves.
A ticket that makes you more likely to meet Bug-type Pokémon in the next lineup.
An item to be held by a Pokémon. This curious scarf boosts the holder's Speed stat but only allows the use of a single move.
An item to be held by a Pokémon. When the holder changes the weather to rain, the rain will persist for longer than usual.
A ticket that makes you more likely to meet Dark-type Pokémon in the next lineup.
A ticket that will let you meet a lineup of Pokémon that are inside Dive Balls.
A ticket that makes you more likely to meet Dragon-type Pokémon in the next lineup.
A ticket that will let you meet a lineup of Pokémon that are inside Dusk Balls.
A ticket that makes you more likely to meet Electric-type Pokémon in the next lineup.
An item to be held by a Pokémon. It's a well-worn belt that slightly boosts the power of the holder's supereffective moves.
A ticket that makes you more likely to meet Fairy-type Pokémon in the next lineup.
A ticket that makes you more likely to meet Fighting-type Pokémon in the next lineup.
A ticket that makes you more likely to meet Fire-type Pokémon in the next lineup.
A ticket that makes you more likely to meet Flying-type Pokémon in the next lineup.
An item to be held by a Pokémon. When the holder is hit with a move that should knock it out, it may be able to endure with 1 HP.
An item to be held by a Pokémon. If the holder has full HP and it is hit with a move that should knock it out, it will endure with 1 HP—but only once.
A ticket that makes you more likely to meet Ghost-type Pokémon in the next lineup.
A ticket that makes you more likely to meet Grass-type Pokémon in the next lineup.
A ticket that makes you more likely to meet Ground-type Pokémon in the next lineup.
A ticket that will let you meet a lineup of Pokémon that are inside Heal Balls.
An item to be held by a Pokémon. When the holder changes the weather to harsh sunlight, the sunlight will persist for longer than usual.
A ticket that makes you more likely to meet Ice-type Pokémon in the next lineup.
An item to be held by a Pokémon. When the holder changes the weather to snow, the snow will persist for longer than usual.
An item to be held by a Pokémon. It lowers the holder's Speed stat and makes the holder vulnerable to Ground- type moves even if it is a Flying type or is levitating.
An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.
An item to be held by a Pokémon. It slowly but steadily restores the holder's HP.
An item to be held by a Pokémon. It boosts the power of the holder's moves, but the holder also loses a small amount of HP upon landing an attack.
An item to be held by Pikachu. It's a mysterious orb that boosts Pikachu's Attack and Sp. Atk stats.
An item to be held by a Pokémon. When the holder uses protective moves like Light Screen or Reflect, their effects will last longer than usual.
A ticket that will let you meet a lineup of Pokémon that are inside Luxury Balls.
An item to be held by a Pokémon. The holder will be able to shake off move-binding effects to move freely— but only once.
An item to be held by a Pokémon. It boosts the power of a move that's used repeatedly. Once the chain is broken, the move's power returns to normal.
An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of the holder's physical moves.
A ticket that will let you meet a lineup of Pokémon that are inside Nest Balls.
A ticket that will let you meet a lineup of Pokémon that are inside Net Balls.
An item to be held by a Pokémon. It's a heat-repelling piece of ice that boosts the power of the holder's Ice- type moves.
A ticket that makes you more likely to meet Normal-type Pokémon in the next lineup.
A ticket that makes you more likely to meet Poison-type Pokémon in the next lineup.
A ticket that will let you meet a lineup of Pokémon that are inside Premier Balls.
A ticket that makes you more likely to meet Psychic-type Pokémon in the next lineup.
A ticket that will let you meet a lineup of Pokémon that are inside Quick Balls.
An item to be held by a Pokémon. This light, sharp claw lets the holder occasionally unleash a move faster than it usually would.
A ticket that will let you meet a lineup of Pokémon that are inside rare Poké Balls.
A ticket that will let you meet a lineup of Pokémon that are inside Repeat Balls.
A ticket that makes you more likely to meet Rock-type Pokémon in the next lineup.
An item to be held by a Pokémon. It's a lens for scoping out weak points. It boosts the holder's critical-hit ratio.
An item to be held by a Pokémon. Hard and sturdy, this discarded carapace enables the holder to switch out of battle without fail.
An item to be held by a Pokémon. The holder restores a little HP to itself every time it inflicts damage with an attack.
An item to be held by a Pokémon. When the holder changes the weather to a sandstorm, the storm will persist for longer than usual.
A ticket that makes you more likely to meet Steel-type Pokémon in the next lineup.
A ticket that can be used to recruit a Pokémon at Recruit Ranch
A ticket that will let you meet a lineup of Pokémon that are inside Timer Balls.
A ticket that can be used to train a Pokémon without using Victory Points
A ticket that makes you more likely to meet Water-type Pokémon in the next lineup.
An item to be held by a Pokémon. It will restore any lowered stat in battle—but only once.
An item to be held by a Pokémon. It's a magnifying lens that slightly boosts the accuracy of the holder's moves.
An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of the holder's special moves.
An item to be held by a Pokémon. When the holder acts after its target, its move will be more accurate than usual.
Type boosters add a flat 20% damage to moves of their matching type. The damage calculator applies this automatically when you equip one.
Berries are one-shot items that trigger under a condition — low HP, getting hit by a super-effective move, or a status proc. Most competitive picks you remember (Sitrus, Lum, Figy, Yache) are in. Browse the full list in the builder item picker.