ABILITIES
200 · Pokémon Champions · AbilitiesEvery ability in Champions. Who runs it, what it does, and how to play around it.
ABILITIES
- Adaptability6 mons
Powers up moves of the same type as the Pokémon.
- Aerilate1 mon
Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.
- Aftermath1 mon
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
- Analytic2 mons
Boosts the power of the Pokémon's move if it is the last to act that turn.
- Anger Point7 mons
The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
- Anticipation2 mons
The Pokémon can sense an opposing Pokémon's dangerous moves.
- Armor Tail1 mon
The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.
- Aroma Veil2 mons
Protects the Pokémon and its allies from effects that prevent the use of moves.
- Battle Armor1 mon
Protects against critical hits.
- Berserk2 mons
Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to drop to half or less.
- Big Pecks1 mon
Prevents the Pokémon from having its Defense stat lowered.
- Blaze10 mons
Powers up Fire-type moves when the Pokémon's HP is low.
- Bulletproof3 mons
Protects the Pokémon from ball and bomb moves.
- Cheek Pouch3 mons
The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect.
- Chlorophyll6 mons
Boosts the Pokémon's Speed stat in harsh sunlight.
- Clear Body3 mons
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
- Cloud Nine2 mons
Eliminates the effects of weather.
- Competitive3 mons
Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.
- Compound Eyes1 mon
The Pokémon's compound eyes boost its accuracy.
- Contrary4 mons
Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
- Corrosion2 mons
The Pokémon can poison the target even if it's a Steel or Poison type.
- Cud Chew4 mons
When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
- Curious Medicine1 mon
When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
- Cursed Body5 mons
May disable a move that has dealt damage to the Pokémon.
- Cute Charm4 mons
The Pokémon may infatuate attackers that make direct contact with it.
- Damp3 mons
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
- Defiant5 mons
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
- Disguise1 mon
Once per battle, the shroud that covers the Pokémon can protect it from an attack.
- Dragonize1 mon
The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
- Drizzle2 mons
The Pokémon makes it rain when it enters a battle.
- Drought3 mons
Turns the sunlight harsh when the Pokémon enters a battle.
- Dry Skin2 mons
Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
- Early Bird2 mons
The Pokémon awakens from sleep twice as fast as other Pokémon.
- Earth Eater1 mon
If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
- Eelevate1 mon
The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage.
- Effect Spore1 mon
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
- Electric Surge1 mon
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
- Electromorphosis1 mon
The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
- Fairy Aura1 mon
Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.
- Filter1 mon
Decreases damage taken from super-effective moves by 1/4.
- Fire Mane1 mon
Boosts the power of the Pokémon's Fire-type moves by 50%.
- Flame Body3 mons
Contact with the Pokémon may burn the attacker.
- Flash Fire9 mons
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
- Flower Veil3 mons
Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
- Fluffy1 mon
Damage from contact moves is halved. Damage from Fire moves is doubled.
- Forecast1 mon
The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
- Forewarn1 mon
Reveals the opponents' strongest move upon entering battle.
- Friend Guard2 mons
Reduces damage dealt to allies.
- Frisk8 mons
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
- Fur Coat1 mon
Halves the damage from physical moves.
- Gale Wings1 mon
Gives priority to the Pokémon's Flying-type moves while its HP is full.
- Gluttony7 mons
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
- Good As Gold1 mon
Gives immunity to status moves.
- Gooey2 mons
Contact with the Pokémon lowers the attacker's Speed stat.
- Guts5 mons
It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
- Harvest1 mon
May create another Berry after one is used.
- Healer4 mons
Sometimes cures the status conditions of the Pokémon's allies.
- Heatproof1 mon
The Pokémon's heatproof body halves the damage taken from Fire-type moves.
- Heavy Metal1 mon
Doubles the Pokémon's weight.
- Hospitality1 mon
When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP
- Huge Power4 mons
Doubles the Pokémon's Attack stat.
- Hunger Switch1 mon
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn.
- Hustle1 mon
Boosts the Pokémon's Attack stat but lowers its accuracy.
- Hydration2 mons
Cures the Pokémon's status conditions in rain.
- Hyper Cutter4 mons
The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.
- Ice Body6 mons
The Pokémon gradually regains HP in snow.
- Illuminate2 mons
By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
- Illusion2 mons
The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.
- Immunity1 mon
The Pokémon's immune system prevents it from being poisoned.
- Imposter1 mon
The Pokémon transforms itself into the Pokémon it's facing.
- Infiltrator9 mons
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
- Innards Out1 mon
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
- Inner Focus10 mons
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
- Insomnia4 mons
The Pokémon's insomnia prevents it from falling asleep.
- Intimidate20 mons
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
- Iron Fist6 mons
Powers up punching moves.
- Justified4 mons
When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
- Keen Eye10 mons
The Pokémon's keen eyes prevent its accuracy from being lowered.
- Klutz3 mons
The Pokémon can't use any held items.
- Leaf Guard3 mons
Prevents status conditions in harsh sunlight.
- Levitate11 mons
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
- Light Metal2 mons
Halves the Pokémon's weight.
- Lightning Rod5 mons
The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
- Limber6 mons
The Pokémon's limber body prevents it from being paralyzed.
- Liquid Voice1 mon
Sound-based moves become Water-type moves.
- Long Reach1 mon
The Pokémon uses its moves without making contact with the target.
- Magic Bounce5 mons
The Pokémon reflects status moves instead of getting hit by them.
- Magic Guard3 mons
The Pokémon only takes damage from attacks.
- Magician2 mons
The Pokémon steals the held item from any target it hits with a move.
- Magma Armor1 mon
The Pokémon’s hot magma coating prevents it from being frozen.
- Marvel Scale1 mon
The Pokémon's marvelous scales boost its Defense stat if it has a status condition.
- Mega Launcher2 mons
Powers up pulse moves.
- Mega Sol1 mon
The Pokémon can use its moves as if the weather were harsh sunlight.
- Merciless1 mon
The Pokémon's attacks become critical hits if the target is poisoned.
- Mimicry1 mon
Changes the Pokémon’s type depending on the terrain.
- Minus1 mon
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
- Mirror Armor1 mon
Bounces back only the stat-lowering effects that the Pokémon receives.
- Mold Breaker11 mons
The Pokémon's moves are unimpeded by the Ability of the target.
- Moody2 mons
Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered.
- Motor Drive1 mon
The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.
- Moxie7 mons
When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.
- Multiscale2 mons
Reduces the amount of damage the Pokémon takes while its HP is full.
- Mummy1 mon
Contact with the Pokémon changes the attacker’s Ability to Mummy.
- Natural Cure4 mons
The Pokémon's status conditions are cured when it switches out.
- No Guard6 mons
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
- Oblivious4 mons
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
- Opportunist1 mon
If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
- Overcoat3 mons
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
- Overgrow10 mons
Powers up Grass-type moves when the Pokémon's HP is low.
- Own Tempo7 mons
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
- Parental Bond1 mon
Lets the bearer hit twice with damaging moves. The second hit has half power.
- Pickpocket4 mons
The Pokémon steals the held item from attackers that made direct contact with it.
- Pickup3 mons
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
- Piercing Drill1 mon
When the Pokémon uses contact moves, it can hit even targets that are protecting themselves.
- Pixilate3 mons
Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
- Plus2 mons
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
- Poison Heal1 mon
If poisoned, the Pokémon has its HP restored instead of taking damage.
- Poison Point6 mons
Contact with the Pokémon may poison the attacker.
- Poison Touch3 mons
May poison a target when the Pokémon makes contact.
- Prankster7 mons
Gives priority to the Pokémon's status moves.
- Pressure7 mons
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
- Protean3 mons
Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.
- Pure Power2 mons
Using its pure power, the Pokémon doubles its Attack stat.
- Purifying Salt1 mon
The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
- Queenly Majesty1 mon
When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
- Quick Draw1 mon
Enables the Pokémon to move first occasionally.
- Quick Feet1 mon
Boosts the Speed stat if the Pokémon has a status condition.
- Rain Dish2 mons
The Pokémon gradually regains HP in rain.
- Receiver1 mon
The Pokémon copies the Ability of a defeated ally.
- Reckless3 mons
Powers up moves that have recoil damage.
- Refrigerate2 mons
Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
- Regenerator9 mons
The Pokémon has a little of its HP restored when withdrawn from battle.
- Ripen2 mons
Ripens Berries and doubles their effect.
- Rivalry2 mons
The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.
- Rock Head5 mons
Protects the Pokémon from recoil damage.
- Rough Skin2 mons
The Pokémon's rough skin damages attackers that make direct contact with it.
- Sand Force4 mons
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
- Sand Rush3 mons
Boosts the Pokémon's Speed stat in a sandstorm.
- Sand Spit1 mon
The Pokémon creates a sandstorm when it's hit by an attack.
- Sand Stream3 mons
The Pokémon summons a sandstorm when it enters a battle.
- Sand Veil6 mons
Boosts the Pokémon's evasiveness in a sandstorm.
- Sap Sipper6 mons
The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
- Scrappy4 mons
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
- Screen Cleaner1 mon
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
- Shadow Tag1 mon
Prevents opponents from fleeing or switching out.
- Sharpness3 mons
Powers up slicing moves.
- Shed Skin3 mons
The Pokémon may cure its own status conditions by shedding its skin.
- Sheer Force9 mons
Removes any additional effects from the Pokémon's moves, but increases the moves' power.
- Shell Armor6 mons
A hard shell protects the Pokémon from critical hits.
- Shield Dust1 mon
Protective dust shields the Pokémon from the additional effects of moves.
- Skill Link2 mons
Maximizes the number of times multistrike moves hit.
- Slush Rush1 mon
Boosts the Pokémon's Speed stat in snow.
- Sniper3 mons
If the Pokémon's attack lands a critical hit, the attack is powered up even further.
- Snow Cloak5 mons
Boosts the Pokémon's evasiveness in snow.
- Snow Warning6 mons
The Pokémon makes it snow when it enters a battle.
- Solar Power3 mons
In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.
- Solid Rock2 mons
Reduces the power of supereffective attacks that hit the Pokémon.
- Soundproof3 mons
Soundproofing gives the Pokémon full immunity to all sound-based moves.
- Speed Boost5 mons
The Pokémon's Speed stat is boosted every turn.
- Spicy Spray1 mon
When the Pokémon takes damage from a move, it burns the attacker.
- Stall1 mon
The Pokémon is always the last to use its moves.
- Stalwart2 mons
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
- Stamina2 mons
Boosts the Defense stat when the Pokémon is hit by an attack.
- Stance Change1 mon
The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.
- Static7 mons
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
- Steadfast4 mons
The Pokémon's determination boosts its Speed stat every time it flinches.
- Stench1 mon
By releasing a stench when attacking, the Pokémon may cause the target to flinch.
- Sticky Hold1 mon
The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.
- Strong Jaw3 mons
The Pokémon's strong jaw boosts the power of its biting moves.
- Sturdy9 mons
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
- Suction Cups1 mon
Prevents being forced out of battle by other Pokémon's moves.
- Super Luck1 mon
The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
- Supersweet Syrup1 mon
Lowers the evasion of opposing Pokémon by 1 stage when first sent into battle
- Supreme Overlord1 mon
When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.
- Surge Surfer1 mon
Doubles the Pokémon's Speed stat on Electric Terrain.
- Swarm7 mons
Powers up Bug-type moves when the Pokémon's HP is low.
- Sweet Veil3 mons
Prevents the Pokémon and its allies from falling asleep.
- Swift Swim7 mons
Boosts the Pokémon's Speed stat in rain.
- Symbiosis4 mons
The Pokémon passes its held item to an ally that has used up an item.
- Synchronize5 mons
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
- Tangled Feet2 mons
Boosts the Pokémon's evasiveness if it is confused.
- Technician4 mons
Powers up weak moves so the Pokémon can deal more damage with them.
- Telepathy5 mons
The Pokémon anticipates and dodges the attacks of its allies.
- Thick Fat5 mons
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
- Torrent10 mons
Powers up Water-type moves when the Pokémon's HP is low.
- Tough Claws6 mons
Powers up moves that make direct contact.
- Toxic Debris1 mon
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
- Trace3 mons
When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
- Unaware2 mons
When attacking, the Pokémon ignores the target's stat changes.
- Unburden5 mons
Boosts the Speed stat if the Pokémon's held item is used or lost.
- Unnerve6 mons
Unnerves opposing Pokémon and makes them unable to eat Berries.
- Unseen Fist1 mon
Contact moves can strike through Protect/Detect.
- Vital Spirit2 mons
The Pokémon is full of vitality, and that prevents it from falling asleep.
- Volt Absorb1 mon
If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.
- Wandering Spirit1 mon
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
- Water Absorb3 mons
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
- Water Bubble1 mon
Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned.
- Weak Armor6 mons
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
- White Smoke1 mon
The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
- Zero to Hero1 mon
The Pokémon transforms into its Hero Form when it switches out.