Bellibolt
Is Bellibolt good in Pokemon Champions?
- Electric type
- Base stat total 495
- Weak to Ground
Base Stats
Bellibolt Weaknesses & Resistances
Bellibolt Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Bellibolt's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Paralyzes the target.
Has a chance to paralyze the target.
Has a chance to paralyze the target.
Has a chance to paralyze the target.
User receives 1/4 the damage it inflicts in recoil.
Has a chance to paralyze the target.
User must switch out after attacking.
Heals the user for half the total damage dealt to all targets.
Lowers the target’s Speed by one stage.
Has a chance to raise the user’s Special Attack by one stage.
Raises the user’s Special Defense by one stage. User’s Electric moves have doub…
Lowers the target’s Special Attack by two stages.
For five turns, prevents all Pokémon on the ground from sleeping and strengthens…
Power is higher when the user has greater Speed than the target, up to a maximum…
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Only works if the target is about to use a damaging move.
Has a chance to confuse the target.
Has a chance to lower the target’s Speed by one stage.
If there be weather, this move has doubled power and the weather’s type.
Lowers the target’s Special Defense by two stages.
Has a chance to lower the target’s accuracy by one stage.
Confuses the target.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Reduces damage from special attacks by 50% for five turns.
Changes the weather to rain for five turns.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Heals the user by half its max HP.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Changes the target’s type to Water.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Badly poisons the target, inflicting more damage every turn.
Abilities
“The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.”
“The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.”
“The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.”
Related Pokémon
Other Electric picks worth scouting