Jolteon
Is Jolteon good in Pokemon Champions?
- Electric type
- Base stat total 525
- Weak to Ground
Base Stats
Jolteon Weaknesses & Resistances
Jolteon Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Jolteon's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Paralyzes the target.
Has a chance to paralyze the target.
Has a chance to paralyze the target.
User receives 1/4 the damage it inflicts in recoil.
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
User must switch out after attacking.
Has a chance to paralyze the target and a chance to make the target flinch.
Lowers the target’s Speed by one stage.
Has a chance to raise the user’s Special Attack by one stage.
Raises the user’s Special Defense by one stage. User’s Electric moves have doub…
Lowers the target’s Special Attack by two stages.
For five turns, prevents all Pokémon on the ground from sleeping and strengthens…
Power is higher when the user has greater Speed than the target, up to a maximum…
Prevents any moves from hitting the user this turn.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Target sleeps at the end of the next turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after all of the user’s other moves have been used.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Has a chance to paralyze the target.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to lower the target’s Special Defense by one stage.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to make the target flinch.
Takes the target’s item.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
If there be weather, this move has doubled power and the weather’s type.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Has a chance to lower the target’s accuracy by one stage.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Speed by two stages.
Lowers the target’s Attack by one stage.
Allows the trainer to switch out the user and pass effects along to its replacem…
Raises the user’s Special Attack and Special Defense by one stage.
Lowers the target’s Attack by two stages.
Uses the target’s last used move.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Special Defense by two stages.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Increases the user’s chance to score a critical hit.
Reduces damage from special attacks by 50% for five turns.
Lowers the target’s Special Defense by two stages.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Lowers the target’s Attack and Defense by one stage.
User will recover half its max HP at the end of the next turn.
Abilities
“If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.”
Related Pokémon
Other Electric picks worth scouting