Pincurchin

Pincurchin
Electric
BST 435 · Best Atk 101
Quick answer

Is Pincurchin good in Pokemon Champions?

Pincurchin is available in the Champions roster. It is a Electric Pokémon with 435 base stat total, and its most useful listed moves include Thunder Wave, Thunder, Supercell Slam, Thunderbolt.
  • Electric type
  • Base stat total 435
  • Weak to Ground

Base Stats

HP48
Atk101
Def95
SpA91
SpD85
Spe15

Pincurchin Weaknesses & Resistances

Pincurchin Weaknesses

Ground2x
Resists
Electric0.5x
Flying0.5x
Steel0.5x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

electricSTAB Coverage
Super Effective
waterflying
Neutral
normalfireicefightingpoisonpsychicbugrockghostdarksteelfairy
½×
Resisted
electricgrassdragon
No Effect
ground
Calc vs top threats

One tap: Pincurchin's most-run set against each top meta set, preloaded in the damage calc.

Movepool

Sorted by STAB then competitive usage

Thunder WaveSTAB
90%·STA

Paralyzes the target.

ThunderSTAB
110 BP·70%·SPC

Has a chance to paralyze the target.

Supercell SlamSTAB
100 BP·95%·PHY

The user electrifies its body and drops onto the target to inflict damage. If th…

ThunderboltSTAB
90 BP··SPC

Has a chance to paralyze the target.

Wild ChargeSTAB
90 BP··PHY

User receives 1/4 the damage it inflicts in recoil.

DischargeSTAB
80 BP··SPC

Has a chance to paralyze the target.

Zing ZapSTAB
80 BP··PHY

Has a chance to make the target flinch.

Rising VoltageSTAB
70 BP··SPC

If Electric Terrain is active and the user is grounded, this move has has its po…

ElectrowebSTAB
55 BP·95%·SPC

Lowers the target’s Speed by one stage.

Charge BeamSTAB
50 BP·90%·SPC

Has a chance to raise the user’s Special Attack by one stage.

ChargeSTAB
STA

Raises the user’s Special Defense by one stage. User’s Electric moves have doub…

Electric TerrainSTAB
STA

For five turns, prevents all Pokémon on the ground from sleeping and strengthens…

Electro BallSTAB
SPC

Power is higher when the user has greater Speed than the target, up to a maximum…

Protect+4
STA

Prevents any moves from hitting the user this turn.

Self-Destruct
200 BP··PHY

User faints.

Giga Impact
150 BP·90%·PHY

User foregoes its next turn to recharge.

Hyper Beam
150 BP·90%·SPC

User foregoes its next turn to recharge.

Hydro Pump
110 BP·80%·SPC

Inflicts regular damage with no additional effect.

Muddy Water
90 BP·85%·SPC

Has a chance to lower the target’s accuracy by one stage.

Surf
90 BP··SPC

Inflicts regular damage and can hit Dive users.

Abilities

1
Ability 1

The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Hidden Ability

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Recommended next step
Deeper analysis on Smogon →