Pincurchin

Pincurchin
Electric
BST 435 · Best Atk 101
Quick answer

Is Pincurchin good in Pokemon Champions?

Pincurchin is available in the Champions roster. It is a Electric Pokémon with 435 base stat total, and its most useful listed moves include Thunder Wave, Thunder, Supercell Slam, Thunderbolt.
  • Electric type
  • Base stat total 435
  • Weak to Ground

Base Stats

HP48
Atk101
Def95
SpA91
SpD85
Spe15

Pincurchin Weaknesses & Resistances

Pincurchin Weaknesses

Ground2x
Resists
Electric0.5x
Flying0.5x
Steel0.5x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

electricSTAB Coverage
2×
Super Effective
waterflying
1×
Neutral
normalfireicefightingpoisonpsychicbugrockghostdarksteelfairy
½×
Resisted
electricgrassdragon
0×
No Effect
ground
Calc vs top threats

One tap: Pincurchin's most-run set against each top meta set, preloaded in the damage calc.

Movepool

Sorted by STAB then competitive usage

Thunder WaveSTAB
90%·STA

Paralyzes the target.

ThunderSTAB
110 BP·70%·SPC

Has a 30% chance of paralyzing the target. This move never misses in rain and ca…

Supercell SlamSTAB
100 BP·95%·PHY

If this move misses or fails the user takes damage equal to 1/2 of its max HP. I…

ThunderboltSTAB
90 BP··SPC

Has a 10% chance of paralyzing the target.

Wild ChargeSTAB
90 BP··PHY

The user takes 1/4 of the damage dealt by this move.

DischargeSTAB
80 BP··SPC

Has a 30% chance of paralyzing targets.

Zing ZapSTAB
80 BP··PHY

Has a chance to make the target flinch.

Rising VoltageSTAB
70 BP··SPC

This move's power is doubled if the target is under the effect of Electric Terra…

ElectrowebSTAB
55 BP·95%·SPC

Lowers targets' Speed stats by 1 stage.

Charge BeamSTAB
50 BP·90%·SPC

Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.

ChargeSTAB
STA

Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost sta…

Electric TerrainSTAB
STA

Turns the entire field into Electric Terrain for 5 turns.

Electro BallSTAB
SPC

The higher the user's Speed stat compared to the target's the greater this move'…

Protect+4
STA

The user protects itself from incoming moves for the turn. With each consecutive…

Self-Destruct
200 BP··PHY

User faints.

Giga Impact
150 BP·90%·PHY

The user gains the Recharging status on the turn after this move is used.

Hyper Beam
150 BP·90%·SPC

The user gains the Recharging status on the turn after this move is used.

Hydro Pump
110 BP·80%·SPC

Inflicts regular damage with no additional effect.

Muddy Water
90 BP·85%·SPC

Has a 30% chance of lowering targets' accuracy by 1 stage.

Surf
90 BP··SPC

This move's power is doubled against targets that have the Submerged status.

Abilities

1
Ability 1

“The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.”

★
Hidden Ability

“Turns the ground into Electric Terrain when the Pokémon enters a battle.”

Related Pokémon

Other Electric picks worth scouting

Recommended next step
Deeper analysis on Smogon →