Farfetchd
¿Es Farfetchd bueno en Pokémon Champions?
- Tipos Normal/Volador
- Total de estadísticas base 377
- Débil contra Eléctrico, Hielo, Roca
Estadísticas base
Debilidades y resistencias de Farfetchd
Debilidades de Farfetchd
Cobertura ofensiva
STAB vs. todos los tiposCómo los ataques STAB de este Pokémon impactan contra cada tipo defensor.
Un toque: el set más usado de Farfetchd contra cada set top del meta, precargado en la calculadora de daño.
Movepool
Sorted by STAB then competitive usage
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
For three turns, friendly Pokémon have doubled Speed.
Can only be used after all of the user’s other moves have been used.
User charges for one turn before attacking. Has a chance to make the target fli…
Raises the user’s Defense by one stage. User charges for one turn before attack…
User receives 1/3 the damage inflicted in recoil.
User receives 1/3 the damage inflicted in recoil.
User flies high into the air, dodging all attacks, and hits next turn.
User receives 1/4 the damage it inflicts in recoil.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Requires a turn to charge before attacking.
Has an increased chance for a critical hit.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to make the target flinch.
Has double power if a friendly Pokémon fainted last turn.
Has a chance to inflict a status effect which depends upon the terrain.
Never misses.
Has an increased chance for a critical hit.
Takes the target’s item.
Power and type depend upon user’s IVs. Power can range from 30 to 70.
If target has a berry, inflicts double damage and uses the berry.
Has double power if it’s used more than once per turn.
Never misses.
Has double power if the user has no held item.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits twice in one turn.
Cannot lower the target’s HP below 1.
Inflicts regular damage and can hit Pokémon in the air.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Hits through Protect and Detect.
If the user is hit after using this move, its Attack rises by one stage.
Hits 2-5 times in one turn.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Allows the trainer to switch out the user and pass effects along to its replacem…
User waits for two turns, then hits back for twice the damage it took.
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Lowers the target’s Special Attack by one stage.
Lowers the target’s evasion by one stage. Removes field effects from the enemy…
Raises the user’s evasion by one stage.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Attack by two stages.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Increases the user’s chance to score a critical hit.
Forces the target to have no Evade, and allows it to be hit by Normal and Fighti…
Power increases as happiness decreases, up to a maximum of 102.
Guarantees a critical hit with the user’s next move.
Lowers the target’s Defense by one stage.
Copies the target’s last used move.
Uses the target’s last used move.
Power and type depend on the held berry.
Discards the user’s stat changes and copies the target’s.
Power increases with happiness, up to a maximum of 102.
Heals the user by half its max HP.
Changes the target’s ability to Simple.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the target’s Attack by two stages and confuses the target.
Raises the user’s Attack by two stages.
Power increases when this move has less PP, up to a maximum of 200.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Raises the user’s Attack and Special Attack by one stage each.
Prevents any moves from hitting the user this turn.
Requires a turn to charge before attacking.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Can only be used as the first move after the user enters battle.
Has a chance to lower the target’s Defense by one stage.
Has a chance to burn the target.
Has an increased chance for a critical hit.
Has a chance to poison the target.
Prevents the target from using sound-based moves for two turns.
Has an increased chance for a critical hit.
Has a chance to raise the user’s Defense by one stage.
User must switch out after attacking.
Target drops its held item.
Inflicts regular damage with no additional effect.
Has a chance to raise all of the user’s stats by one stage.
Inflicts double damage if the user takes damage before attacking this turn.
Takes the target’s item.
Has an increased chance for a critical hit.
Power doubles every turn this move is used in succession after the first, maxing…
Has a chance to make the target flinch.
Has a chance to lower the target’s accuracy by one stage.
Raises the user’s Speed by two stages.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Inflicts damage equal to the user’s remaining HP. User faints.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Lowers the target’s accuracy by one stage.
Changes the weather to sunny for five turns.
Badly poisons the target, inflicting more damage every turn.
Habilidades
“Gracias a su profunda concentración, no se amedrenta ante los ataques del rival.”
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