Pincurchin
¿Es Pincurchin bueno en Pokémon Champions?
- Tipo Eléctrico
- Total de estadísticas base 435
- Débil contra Tierra
Estadísticas base
Debilidades y resistencias de Pincurchin
Debilidades de Pincurchin
Cobertura ofensiva
STAB vs. todos los tiposCómo los ataques STAB de este Pokémon impactan contra cada tipo defensor.
Un toque: el set más usado de Pincurchin contra cada set top del meta, precargado en la calculadora de daño.
Movepool
Sorted by STAB then competitive usage
Paralyzes the target.
Has a chance to paralyze the target.
The user electrifies its body and drops onto the target to inflict damage. If th…
Has a chance to paralyze the target.
User receives 1/4 the damage it inflicts in recoil.
Has a chance to paralyze the target.
Has a chance to make the target flinch.
If Electric Terrain is active and the user is grounded, this move has has its po…
Lowers the target’s Speed by one stage.
Has a chance to raise the user’s Special Attack by one stage.
Raises the user’s Special Defense by one stage. User’s Electric moves have doub…
For five turns, prevents all Pokémon on the ground from sleeping and strengthens…
Power is higher when the user has greater Speed than the target, up to a maximum…
Prevents any moves from hitting the user this turn.
User faints.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Inflicts regular damage and can hit Dive users.
Has a chance to paralyze the target.
Has a chance to lower the target’s Defense by one stage.
Has a chance to poison the target.
Has a chance to burn the target.
Prevents the target from using sound-based moves for two turns.
Power doubles if user is burned, paralyzed, or poisoned.
Only works if the target is about to use a damaging move.
Has double power if the target has a major status ailment.
Inflicts double damage if the target is Poisoned.
Power is doubled if the target has already received damage this turn.
Has double power if it’s used more than once per turn.
The user attacks the target by showering it with water that's so cold it saps th…
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits 2-5 times in one turn.
Raises one of a friendly Pokémon’s stats at random by two stages.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Attack and Special Attack by two stages. User faints.
Sets the user’s and targets’s HP to the average of their current HP.
Changes the weather to rain for five turns.
Heals the user by half its max HP.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Scatters Spikes, hurting opposing Pokémon that switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Habilidades
“Atrae y neutraliza los movimientos de tipo Eléctrico, que además le suben el Ataque Especial.”
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