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Guide · Held Items · Reg M-A

The Item Pool Is Smaller. Pick Better.

Champions ships with a deliberately tight held-item pool. The good news: fewer items = clearer decisions. The bad news: every S/V muscle-memory pick you have is probably illegal here.

▸ The Short Version
  • 79 held-in-battle items currently legal in Reg M-A (plus 59 Mega Stones).
  • Items are bought with VP at the Frontier Shop. Some drop from events.
  • One item per Pokémon, locked in pre-battle. No Trick/Switcheroo mid-match swaps unless the move is legal.
  • No Dynamax items, no Z-Crystals, no Gigantamax. Mega Stones are the only gimmick-enabler in the current regulation.
× Cut from Champions

These S/V staples are not in the game. If your Showdown spreads leaned on them, you need a new plan.

  • Life Orb
  • Choice Band
  • Choice Specs
  • Assault Vest
  • Rocky Helmet
  • Heavy-Duty Boots

The absence of Life Orb and the Choice items means pure wallbreakers lose their main damage multiplier. Expect teams to lean on setup (Swords Dance, Tailwind, Trick Room) and Mega Evolution for raw damage instead.

Legal Held Items (34)
Bright Powder

An item to be held by a Pokémon. This glittery powder casts a tricky glare that lowers the accuracy of opposing Pokémon's moves.

Bug-Type Affinity Ticket

A ticket that makes you more likely to meet Bug-type Pokémon in the next lineup.

Choice Scarf

An item to be held by a Pokémon. This curious scarf boosts the holder's Speed stat but only allows the use of a single move.

Dark-Type Affinity Ticket

A ticket that makes you more likely to meet Dark-type Pokémon in the next lineup.

Dragon-Type Affinity Ticket

A ticket that makes you more likely to meet Dragon-type Pokémon in the next lineup.

Electric-Type Affinity Ticket

A ticket that makes you more likely to meet Electric-type Pokémon in the next lineup.

Fairy-Type Affinity Ticket

A ticket that makes you more likely to meet Fairy-type Pokémon in the next lineup.

Fighting-Type Affinity Ticket

A ticket that makes you more likely to meet Fighting-type Pokémon in the next lineup.

Fire-Type Affinity Ticket

A ticket that makes you more likely to meet Fire-type Pokémon in the next lineup.

Flying-Type Affinity Ticket

A ticket that makes you more likely to meet Flying-type Pokémon in the next lineup.

Focus Band

An item to be held by a Pokémon. When the holder is hit with a move that should knock it out, it may be able to endure with 1 HP.

Focus Sash

An item to be held by a Pokémon. If the holder has full HP and it is hit with a move that should knock it out, it will endure with 1 HP—but only once.

Ghost-Type Affinity Ticket

A ticket that makes you more likely to meet Ghost-type Pokémon in the next lineup.

Grass-Type Affinity Ticket

A ticket that makes you more likely to meet Grass-type Pokémon in the next lineup.

Ground-Type Affinity Ticket

A ticket that makes you more likely to meet Ground-type Pokémon in the next lineup.

Ice-Type Affinity Ticket

A ticket that makes you more likely to meet Ice-type Pokémon in the next lineup.

King's Rock

An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.

Leftovers

An item to be held by a Pokémon. It slowly but steadily restores the holder's HP.

Light Ball

An item to be held by Pikachu. It's a mysterious orb that boosts Pikachu's Attack and Sp. Atk stats.

Mental Herb

An item to be held by a Pokémon. The holder will be able to shake off move-binding effects to move freely— but only once.

Never-Melt Ice

An item to be held by a Pokémon. It's a heat-repelling piece of ice that boosts the power of the holder's Ice- type moves.

Normal-Type Affinity Ticket

A ticket that makes you more likely to meet Normal-type Pokémon in the next lineup.

Poison-Type Affinity Ticket

A ticket that makes you more likely to meet Poison-type Pokémon in the next lineup.

Psychic-Type Affinity Ticket

A ticket that makes you more likely to meet Psychic-type Pokémon in the next lineup.

Quick Claw

An item to be held by a Pokémon. This light, sharp claw lets the holder occasionally unleash a move faster than it usually would.

Quick Coupon
Rock-Type Affinity Ticket

A ticket that makes you more likely to meet Rock-type Pokémon in the next lineup.

Scope Lens

An item to be held by a Pokémon. It's a lens for scoping out weak points. It boosts the holder's critical-hit ratio.

Shell Bell

An item to be held by a Pokémon. The holder restores a little HP to itself every time it inflicts damage with an attack.

Steel-Type Affinity Ticket

A ticket that makes you more likely to meet Steel-type Pokémon in the next lineup.

Teammate Ticket

A ticket that can be used to recruit a Pokémon at Recruit Ranch

Training Ticket

A ticket that can be used to train a Pokémon without using Victory Points

Water-Type Affinity Ticket

A ticket that makes you more likely to meet Water-type Pokémon in the next lineup.

White Herb

An item to be held by a Pokémon. It will restore any lowered stat in battle—but only once.

Type-Boosting Plates & Gems (17)

Type boosters add a flat 20% damage to moves of their matching type. The damage calculator applies this automatically when you equip one.

Black Belt
boosts fighting
Black Glasses
boosts dark
Charcoal
boosts fire
Dragon Fang
boosts dragon
Fairy Feather
boosts fairy
Hard Stone
boosts rock
Magnet
boosts electric
Metal Coat
boosts steel
Miracle Seed
boosts grass
Mystic Water
boosts water
Poison Barb
boosts poison
Sharp Beak
boosts flying
Silk Scarf
boosts normal
Silver Powder
boosts bug
Soft Sand
boosts ground
Spell Tag
boosts ghost
Twisted Spoon
boosts psychic
◆ Berries (28)

Berries are one-shot items that trigger under a condition — low HP, getting hit by a super-effective move, or a status proc. Most competitive picks you remember (Sitrus, Lum, Figy, Yache) are in. Browse the full list in the builder item picker.

▸ Picking the Right Item
Bulky pivots:Leftovers for steady healing, Sitrus Berry for a one-shot 25% heal when you drop below half. Sitrus is cheaper VP but it's one-and-done.
Setup sweepers:A type booster for the move you're spamming, or Sitrus if you need survivability through the setup turn.
Priority Pokémon: Focus Sash guarantees one turn of survival. Huge for Fake Out users who need to eat a hit to click priority again.
Trick Room attackers: Mental Herb if your setter needs one clean turn; type boosters on slow hitters since you're already moving first under TR.
Mega Pokémon: The Mega Stone isthe item. No debate. Pick your Mega carefully because you're trading the whole item slot to get it — see Mega guide.