Decidueye
Is Decidueye good in Pokemon Champions?
- Grass/Ghost types
- Base stat total 530
- Weak to Fire, Ice, Flying
Base Stats
Decidueye Weaknesses & Resistances
Decidueye Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Decidueye's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
User foregoes its next turn to recharge.
Lowers the user’s Special Attack by two stages after inflicting damage.
Requires a turn to charge before attacking.
Requires a turn to charge before attacking.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has an increased chance for a critical hit.
User vanishes, dodging all attacks, and hits next turn. Hits through Protect an…
Traps the target.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Drains half the damage inflicted to heal the user.
Has an increased chance for a critical hit.
Has double power if the target has a major status ailment.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Confuses the target.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Inflicts more damage to heavier targets, with a maximum of 120 power.
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and st…
Inflicts damage equal to the user’s level.
Lowers the PP of the target’s last used move by 4.
Heals the user by half its max HP. Affected by weather.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
For three turns, friendly Pokémon have doubled Speed.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to confuse the target.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Has a chance to raise the user’s Defense by one stage.
Only works if the target is about to use a damaging move.
User must switch out after attacking.
Target drops its held item.
Lowers the target’s Speed by one stage.
Never misses.
Has an increased chance for a critical hit.
If target has a berry, inflicts double damage and uses the berry.
Has double power if it’s used more than once per turn.
Has double power if the user has no held item.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Allows the trainer to switch out the user and pass effects along to its replacem…
Lowers the target’s evasion by one stage. Removes field effects from the enemy…
Raises the user’s evasion by one stage.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Attack by two stages.
Resets all Pokémon’s stats, accuracy, and evasion.
Prevents the target from using any moves that the user also knows.
Reduces damage from special attacks by 50% for five turns.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Raises the user’s Special Attack by two stages.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Heals the user by half its max HP.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the user’s Attack by two stages.
Abilities
Related Pokémon
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