Heliolisk

Heliolisk
ElectricNormal
BST 481 · Best SpA 109
Quick answer

Is Heliolisk good in Pokemon Champions?

Heliolisk is available in the Champions roster. It is a Electric/Normal Pokémon with 481 base stat total, and its most useful listed moves include Protect, Thunder Wave, Giga Impact, Hyper Beam.
  • Electric/Normal types
  • Base stat total 481
  • Weak to Fighting, Ground

Base Stats

HP62
Atk55
Def52
SpA109
SpD94
Spe109

Battle Plan

Weak To
Fighting2x
Ground2x
Resists
Electric0.5x
Flying0.5x
Steel0.5x
Immune
Ghost0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

electricSTAB Coverage
Super Effective
waterflying
Neutral
normalfireicefightingpoisonpsychicbugrockghostdarksteelfairy
½×
Resisted
electricgrassdragon
No Effect
ground
normalSTAB Coverage
Neutral
normalfirewaterelectricgrassicefightingpoisongroundflyingpsychicbugdragondarkfairy
½×
Resisted
rocksteel
No Effect
ghost

Common Sets

Common Sets
Top 3 · from 5 community teams

Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.

#1Choice Scarf20%
AbilitySolar Power
Modest2 HP / 32 SpA / 32 Spe
ThunderboltelectricSTAB
ElectrowebelectricSTAB
Dragon PulsenormalSTAB
Volt SwitchnormalSTAB
#2Choice Scarf20%
AbilityDry Skin
Modest7 HP / 4 Def / 32 SpA / 23 Spe
ThunderboltelectricSTAB
Volt SwitchnormalSTAB
ElectrowebelectricSTAB
Dragon PulsenormalSTAB
#3Focus Sash20%
AbilityDry Skin
Timid4 HP / 1 Def / 32 SpA / 29 Spe
ThunderelectricSTAB
GlarenormalSTAB
Volt SwitchnormalSTAB
ProtectnormalSTAB

Movepool

Sorted by STAB then competitive usage

ProtectSTAB+4
STA

Prevents any moves from hitting the user this turn.

Thunder WaveSTAB
90%·STA

Paralyzes the target.

Giga ImpactSTAB
150 BP·90%·PHY

User foregoes its next turn to recharge.

Hyper BeamSTAB
150 BP·90%·SPC

User foregoes its next turn to recharge.

Mega KickSTAB
120 BP·75%·PHY

Inflicts regular damage with no additional effect.

ThunderSTAB
110 BP·70%·SPC

Has a chance to paralyze the target.

Hyper VoiceSTAB
90 BP··SPC

Inflicts regular damage with no additional effect.

ThunderboltSTAB
90 BP··SPC

Has a chance to paralyze the target.

Wild ChargeSTAB
90 BP··PHY

User receives 1/4 the damage it inflicts in recoil.

DischargeSTAB
80 BP··SPC

Has a chance to paralyze the target.

Thunder PunchSTAB
75 BP··PHY

Has a chance to paralyze the target.

FacadeSTAB
70 BP··PHY

Power doubles if user is burned, paralyzed, or poisoned.

Rising VoltageSTAB
70 BP··SPC

Inflicts regular damage with no additional effect.

Volt SwitchSTAB
70 BP··SPC

User must switch out after attacking.

Parabolic ChargeSTAB
65 BP··SPC

Heals the user for half the total damage dealt to all targets.

RoundSTAB
60 BP··SPC

Has double power if it’s used more than once per turn.

ElectrowebSTAB
55 BP·95%·SPC

Lowers the target’s Speed by one stage.

Charge BeamSTAB
50 BP·90%·SPC

Has a chance to raise the user’s Special Attack by one stage.

SnoreSTAB
50 BP··SPC

Has a chance to make the target flinch. Only works if the user is sleeping.

Weather BallSTAB
50 BP··SPC

If there be weather, this move has doubled power and the weather’s type.

Abilities

1
Ability 1

Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.

2
Ability 2

Boosts the Pokémon's evasiveness in a sandstorm.

Hidden Ability

In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.

Recommended next step
Deeper analysis on Smogon →