Pikachu
Is Pikachu good in Pokemon Champions?
- Electric type
- Base stat total 320
- Weak to Ground
Base Stats
Pikachu Weaknesses & Resistances
Pikachu Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Pikachu's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Paralyzes the target.
User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the tar…
Has a chance to paralyze the target.
Has a chance to paralyze the target.
Has a chance to paralyze the target.
User receives 1/4 the damage it inflicts in recoil.
Has a chance to paralyze the target.
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
User must switch out after attacking.
Lowers the target’s Speed by one stage.
Has a chance to raise the user’s Special Attack by one stage.
Has a chance to paralyze the target.
Raises the user’s Special Defense by one stage. User’s Electric moves have doub…
Lowers the target’s Special Attack by two stages.
For five turns, prevents all Pokémon on the ground from sleeping and strengthens…
Power is higher when the user has greater Speed than the target, up to a maximum…
Can only be used as the first move after the user enters battle. Causes the tar…
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
If the user takes damage before attacking, the attack is canceled.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Defense by one stage.
Has a chance to lower the target’s Attack by one stage.
Inflicts regular damage and can hit Dive users.
Has a chance to paralyze the target.
User digs underground, dodging all attacks, and hits next turn.
Destroys Reflect and Light Screen.
Power doubles if user is burned, paralyzed, or poisoned.
Target drops its held item.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Drains 75% of the damage inflicted to heal the user.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Hits through Protect and Detect.
Raises the user’s Speed by two stages.
Lowers the target’s Attack by two stages.
Raises the user’s evasion by one stage.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Special Defense by two stages.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Reduces damage from special attacks by 50% for five turns.
Raises the user’s Special Attack by two stages.
Changes the weather to rain for five turns.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Confuses the target.
Lowers the target’s Attack and Defense by one stage.
User will recover half its max HP at the end of the next turn.
Abilities
“The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.”
“The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.”
Related Pokémon
Other Electric picks worth scouting