Is Mega Skarmory good in Pokemon Champions?
- Steel/Flying types
- Base stat total 565
- Weak to Fire, Electric
Estadísticas base
Debilidades y resistencias de Mega Skarmory
Debilidades de Mega Skarmory
Cobertura ofensiva
STAB vs. todos los tiposCómo los ataques STAB de este Pokémon impactan contra cada tipo defensor.
Un toque: el set más usado de Mega Skarmory contra cada set top del meta, precargado en la calculadora de daño.
Sets comunes
Configuraciones completas que aparecieron juntas en la práctica — ¿estás scouteando un rival desconocido? Iguala su objeto y los movimientos que probablemente lleva están aquí.
Movepool
Sorted by STAB then competitive usage
For three turns, friendly Pokémon have doubled Speed.
User charges for one turn before attacking. Has a chance to make the target fli…
Inflicts damage, and the user takes damage equal to half of its max HP, rounded…
User receives 1/3 the damage inflicted in recoil.
Has a chance to confuse the target.
User flies high into the air, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Has a chance to raise the user’s Defense by one stage.
Never misses.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Raises the user’s Defense by two stages.
Lowers the target’s Special Defense by two stages.
Heals the user by half its max HP.
Has a chance to lower the target’s Speed by one stage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to make the target flinch.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Power is doubled if the target has already received damage this turn.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Hits through Protect and Detect.
Raises the user’s Speed by two stages.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Immediately ends wild battles. Forces trainers to switch Pokémon.
Changes the weather to a sandstorm for five turns.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Scatters Spikes, hurting opposing Pokémon that switch in.
Causes damage when opposing Pokémon switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the user’s Attack by two stages.
For the next few turns, the target can only use damaging moves.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Habilidades
“Impide que el rival pueda atraer ataques hacia sí mismo por efecto de su habilidad o sus movimientos.”
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