Starmie
AguaPsíquico
BST 520 · Best Spe 115

Estadísticas base

HP60
Atk75
Def85
SpA100
SpD85
Spe115

Plan de combate

Weak To
Eléctrico2x
Planta2x
Bicho2x
Fantasma2x
Siniestro2x
Resists
Fuego0.5x
Agua0.5x
Hielo0.5x
Lucha0.5x
Psíquico0.5x
Acero0.5x

Cobertura ofensiva

STAB vs. todos los tipos

Cómo los ataques STAB de este Pokémon impactan contra cada tipo defensor.

waterCobertura STAB
Súper eficaz
firegroundrock
Neutral
normalelectricicefightingpoisonflyingpsychicbugghostdarksteelfairy
½×
Resistido
watergrassdragon
psychicCobertura STAB
Súper eficaz
fightingpoison
Neutral
normalfirewaterelectricgrassicegroundflyingbugrockghostdragonfairy
½×
Resistido
psychicsteel
Sin efecto
dark

Sets comunes

Sets comunes
Top 3 · de 12 equipos de la comunidad

Configuraciones completas que aparecieron juntas en la práctica — ¿estás scouteando un rival desconocido? Iguala su objeto y los movimientos que probablemente lleva están aquí.

#1Starminite17%
HabilidadNatural Cure
Adamant2 HP / 32 Atk / 32 Spe
LiquidationwaterSTAB
Aqua Jetnormal
Zen Headbuttnormal
Protectnormal
#2Starminite17%
HabilidadNatural Cure
Adamant2 HP / 32 Atk / 32 Spe
LiquidationwaterSTAB
Psycho Cutnormal
Ice Spinnernormal
Protectnormal
#3Starminite8%
HabilidadNatural Cure
Adamant1 HP / 32 Atk / 1 Def / 32 Spe
LiquidationwaterSTAB
Ice Spinnernormal
Zen Headbuttnormal
Protectnormal

Movepool

Sorted by STAB then competitive usage

Cambio de BandaSTAB+2
STA

User switches places with the friendly Pokémon opposite it.

Espacio RaroSTAB
STA

For five turns, slower Pokémon will act before faster Pokémon.

HidrobombaSTAB
110 BP·80%·SPC

Inflicts regular damage with no additional effect.

SurfSTAB
90 BP··SPC

Inflicts regular damage and can hit Dive users.

HidroarieteSTAB
85 BP··PHY

Has a chance to lower the target’s Defense by one stage.

BuceoSTAB
80 BP··PHY

User dives underwater, dodging all attacks, and hits next turn.

Vasta FuerzaSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

PsicocargaSTAB
80 BP··SPC

Inflicts damage based on the target’s Defense, not Special Defense.

EscaldarSTAB
80 BP··SPC

Has a chance to burn the target.

CascadaSTAB
80 BP··PHY

Has a chance to make the target flinch.

Cabezazo ZenSTAB
80 BP·90%·PHY

Has a chance to make the target flinch.

PsicocorteSTAB
70 BP··PHY

Has an increased chance for a critical hit.

VirajeSTAB
60 BP··PHY

Inflicts regular damage with no additional effect.

HidropulsoSTAB
60 BP··SPC

Has a chance to confuse the target.

Chilling WaterSTAB
50 BP··SPC
Acua JetSTAB+1
40 BP··PHY

Inflicts regular damage with no additional effect.

TorbellinoSTAB
35 BP·85%·SPC

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…

AgilidadSTAB
STA

Raises the user’s Speed by two stages.

Masa CósmicaSTAB
STA

Raises the user’s Defense and Special Defense by one stage.

GravedadSTAB
STA

Disables moves and immunities that involve flying or levitating for five turns.

Habilidades

1
Ability 1
Iluminación

Aumenta la probabilidad de encontrar Pokémon al iluminar el entorno.

2
Ability 2
Cura Natural

Cura sus problemas de estado al cambiarse con otro Pokémon.

Hidden Ability
Cálculo Final

Aumenta la potencia de su movimiento si es el último en atacar.

On Mega Evolution →
Δ
Potencia

Duplica la potencia de sus ataques físicos.

Forma Mega

Deeper analysis on Smogon →