Is Chesnaught good in Pokemon Champions?
- Grass/Fighting types
- Base stat total 530
- Weak to Fire, Ice, Poison
Base Stats
Chesnaught Weaknesses & Resistances
Chesnaught Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Chesnaught's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Prevents any priority moves from hitting friendly Pokémon this turn.
This move fails if the user has already taken damage from a move in the same tur…
User foregoes its next turn to recharge.
Lowers the user's Sp. Atk stat by 2 stages.
Lowers the user's Defense and Sp. Def stats by 1 stage.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
The user gains the Charging status on the turn this move is used then attacks on…
Lowers the user's Attack and Defense stats by 1 stage.
The user takes 1/3 of the damage dealt by this move.
Lowers user’s Speed by one stage.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
The damage dealt by this move is calculated using the user's Defense stat instea…
Inflicts regular damage with no additional effect.
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Drains half the damage inflicted to heal the user.
The user's HP is restored by 1/2 of the damage dealt by this move.
Lowers the target’s Speed by one stage.
If the user is under the effect of Grassy Terrain this move's priority becomes +…
Boosts the user's Speed stat by 1 stage.
The user attacks 2 to 5 times in a row.
Raises the user’s Attack and Defense by one stage.
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adj…
The heavier the target the greater this move's power (ranging between 20 and 120…
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and st…
Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these s…
Gives the target the Leech Seeded status.
The heavier the target the greater this move's power (ranging between 20 and 120…
The less HP the user has left the greater this move's power (ranging between 20…
Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be r…
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
During the turn this move is used the user protects its side from moves that tar…
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
Removes any terrain. This move fails if there is no terrain on the field.
User receives 1/3 the damage inflicted in recoil.
This move's power is doubled against targets that have the Underground status. W…
Has a 30% chance of lowering the target's Defense stat by 1 stage.
This move has a 1-stage Critical-Hit Ratio Boost.
Inflicts regular damage with no additional effect.
Has a chance to poison the target.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
Has a 20% chance of lowering the target's Defense stat by 1 stage.
The user gains the Underground status on the turn this move is used then attacks…
Inflicts regular damage with no additional effect.
Has a 20% chance of making the target flinch.
Has a chance to poison the target.
Has a 20% chance of making the target flinch.
Has a 30% chance of making targets flinch.
This move's power is doubled if the user couldn't act or its move missed or fail…
Has a 10% chance of paralyzing the target.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
This move has a 1-stage Critical-Hit Ratio Boost.
This move's power is boosted by 50% if the target is holding an item. Causes the…
This move never misses.
Has a 30% chance of making the target flinch.
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move'…
Lowers the target's Speed stat by 1 stage.
If multiple Pokémon use this move in the same turn the second user onward will a…
Has a chance to lower the target’s Speed by one stage.
This move's power is doubled if the user attacks after the target.
If the target is off the ground it gains the Landed status. This move can hit a…
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
This move can hit a target using a move such as Protect or Detect and removes th…
Hits 2-5 times in one turn.
Has a chance to lower the target’s accuracy by one stage.
User pays half its max HP to max out its Attack.
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed statu…
Deals damage to the target equal to its remaining HP minus the user's remaining…
During the turn this move is used if the user takes damage from a move that woul…
This move's power and effects depend on the user's held item. The held item is l…
The lower the user's Speed stat compared to the target's the greater this move's…
Boosts the user's Defense stat by 2 stages.
Sets the user’s and targets’s HP to the average of their current HP.
Summons rain for 5 turns.
Gives the user's side the Reflect status for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
If there are other Pokémon in the target's party that can switch into battle the…
Lowers the target's Speed stat by 2 stages.
Can be used only if the user is asleep. The user uses one of the other moves it…
Scatters Spikes, hurting opposing Pokémon that switch in.
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Summons harsh sunlight for 5 turns.
Inflicts damage equal to half the target’s HP.
Boosts the user's Attack stat by 2 stages.
Gives the target the Taunted status.
Abilities
Mega Form
Related Pokémon
Other Grass / Fighting picks worth scouting