Sneasler
Is Sneasler good in Pokemon Champions?
- Fighting/Poison types
- Rank 8 in current usage
- Weak to Ground, Flying, Psychic
Base Stats
Sneasler Weaknesses & Resistances
Sneasler Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
Most-Run Loadout
One tap: Sneasler's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Prevents any priority moves from hitting friendly Pokémon this turn.
If the user takes damage before attacking, the attack is canceled.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to poison the target.
Has a chance to poison the target.
Has a chance to poison the target.
Has a chance to poison the target.
Destroys Reflect and Light Screen.
Lowers the target’s Speed by one stage.
Inflicts double damage if the target is Poisoned.
Lowers the target’s Special Defense by two stages.
Inflicts regular damage with no additional effect.
Raises the user’s Attack and Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts twice the damage the user received from the last physical hit it took.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Badly poisons the target, inflicting more damage every turn.
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Can only be used as the first move after the user enters battle. Causes the tar…
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to lower the target’s Special Defense by one stage.
Prevents the target from using sound-based moves for two turns.
Inflicts regular damage with no additional effect.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Has an increased chance for a critical hit.
User must switch out after attacking.
Never misses.
Has a chance to lower the target’s Speed by one stage.
Takes the target’s item.
Has double power if the user has no held item.
Inflicts regular damage with no additional effect.
Hits twice in one turn.
Hits through Protect and Detect.
Raises the user’s Speed by two stages.
Raises the user’s Special Attack and Special Defense by one stage.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Raises the user’s Special Attack by two stages.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Lowers the PP of the target’s last used move by 4.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
User and target swap items.
Raises the user’s Attack by two stages.
For the next few turns, the target can only use damaging moves.
Abilities
“Puts other Pokémon under pressure, causing them to expend more PP to use their moves.”
Meta Pulse
Related Pokémon
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