Is Venusaur good in Pokemon Champions?
- Grass/Poison types
- Rank 33 in current usage
- Weak to Fire, Ice, Flying
Base Stats
Venusaur Weaknesses & Resistances
Venusaur Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
Most-Run Loadout
One tap: Venusaur's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Puts the target to sleep.
User foregoes its next turn to recharge.
Lowers the user’s Special Attack by two stages after inflicting damage.
Hits every turn for 2-3 turns, then confuses the user.
Inflicts regular damage with no additional effect.
Requires a turn to charge before attacking.
Has a chance to poison the target.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage.
Has a chance to poison the target.
Has a chance to poison the target.
Inflicts regular damage with no additional effect.
Drains half the damage inflicted to heal the user.
Inflicts double damage if the target is Poisoned.
Inflicts regular damage with no additional effect.
Lowers the target’s Special Defense by two stages.
Hits 2-5 times in one turn.
Inflicts more damage to heavier targets, with a maximum of 120 power.
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and st…
Raises the user’s Attack and Special Attack by one stage.
Prevents the user from leaving battle. User regains 1/16 of its max HP every tu…
Seeds the target, stealing HP from it every turn.
Poisons the target.
Heals the user by half its max HP. Affected by weather.
Badly poisons the target, inflicting more damage every turn.
Changes the target’s ability to Insomnia.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Hits every turn for 2-3 turns, then confuses the user.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
Has double power if the user’s last move failed.
Power doubles if user is burned, paralyzed, or poisoned.
Target drops its held item.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
If there be weather, this move has doubled power and the weather’s type.
Raises the user’s Special Defense by two stages.
Lowers the target’s Attack by two stages.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Reduces damage from special attacks by 50% for five turns.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Lowers the target’s evasion by one stage.
Raises the user’s Attack by two stages.
Abilities
“The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.”
Meta Pulse
Mega Form
Related Pokémon
Other Grass / Poison picks worth scouting