Archaludon
Is Archaludon good in Pokemon Champions?
- Steel/Dragon types
- Rank 12 in current usage
- Weak to Fighting, Ground
Base Stats
Archaludon Weaknesses & Resistances
Archaludon Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
Most-Run Loadout
One tap: Archaludon's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Inflicts damage, and the user takes damage equal to half of its max HP, rounded…
Lowers the user’s Special Attack by two stages after inflicting damage.
Hits every turn for 2-3 turns, then confuses the user.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Lowers the target’s Attack by one stage after inflicting damage.
Ends wild battles. Forces trainers to switch Pokémon.
Power raises when the user has lower Speed, up to a maximum of 150.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Raises the user’s Defense by two stages.
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Lowers the target’s Special Defense by two stages.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Requires a turn to charge before attacking.
Has a chance to paralyze the target.
Inflicts regular damage and can hit Dig users.
Has an increased chance for a critical hit.
Calculates damage with the target’s attacking stat.
Has a chance to paralyze the target.
Has a chance to paralyze the target.
Never misses.
Has a chance to make the target flinch.
Destroys Reflect and Light Screen.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Special Attack by one stage.
Removes any immunity to Ground damage.
Prevents the user’s HP from lowering below 1 this turn.
Increases the user’s chance to score a critical hit.
Reduces damage from special attacks by 50% for five turns.
Inflicts twice the damage the user received from the last special hit it took.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Causes damage when opposing Pokémon switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the user’s Attack by two stages.
Abilities
“The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.”
“Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.”
Meta Pulse
Related Pokémon
Other Steel / Dragon picks worth scouting