Is Excadrill good in Pokemon Champions?
- Ground/Steel types
- Rank 47 in current usage
- Weak to Fire, Water, Fighting
Base Stats
Excadrill Weaknesses & Resistances
Excadrill Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
Most-Run Loadout
One tap: Excadrill's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Inflicts damage, and the user takes damage equal to half of its max HP, rounded…
Inflicts regular damage and can hit Dig users.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Has an increased chance for a critical hit.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Has a chance to burn the target.
Never misses.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Has a chance to lower the target’s accuracy by one stage.
Causes a one-hit KO.
Raises the user’s Defense by two stages.
Lowers the target’s Special Defense by two stages.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to poison the target.
Has a chance to paralyze the target.
Has a chance to poison the target.
Prevents the target from using sound-based moves for two turns.
Inflicts regular damage with no additional effect.
Destroys Reflect and Light Screen.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Never misses.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits 2-5 times in one turn.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Causes a one-hit KO.
User sleeps for two turns, completely healing itself.
Changes the weather to a sandstorm for five turns.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Causes damage when opposing Pokémon switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the user’s Attack by two stages.
Abilities
Meta Pulse
Mega Form
Related Pokémon
Other Ground / Steel picks worth scouting