Stunfisk (Galar)
Is Stunfisk (Galar) good in Pokemon Champions?
- Ground/Steel types
- Base stat total 471
- Weak to Fire, Water, Fighting
Base Stats
Stunfisk (Galar) Weaknesses & Resistances
Stunfisk (Galar) Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Stunfisk (Galar)'s most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Inflicts damage, and the user takes damage equal to half of its max HP, rounded…
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Special Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to lower the target’s Special Defense by one stage.
Has double power if the user’s last move failed.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Has a chance to lower the target’s accuracy by one stage.
Causes a one-hit KO.
Raises the user’s Defense by two stages.
Lowers the target’s Special Defense by two stages.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
Target sleeps at the end of the next turn.
Has an increased chance for a critical hit.
Calculates damage with the target’s attacking stat.
Has a chance to poison the target.
Has a chance to lower the target’s accuracy by one stage.
Has a chance to poison the target.
Inflicts regular damage and can hit Dive users.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
User bounces high into the air, dodging all attacks, and hits next turn.
Has a chance to lower the target’s Defense by one stage.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Only works if the target is about to use a damaging move.
Has a chance to freeze the target and a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Inflicts twice the damage the user received from the last physical hit it took.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Sets the user’s and targets’s HP to the average of their current HP.
Changes the weather to rain for five turns.
User becomes the target’s type.
User sleeps for two turns, completely healing itself.
Changes the weather to a sandstorm for five turns.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Lowers the PP of the target’s last used move by 4.
Causes damage when opposing Pokémon switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Abilities
Related Pokémon
Other Ground / Steel picks worth scouting