Is Mega Steelix good in Pokemon Champions?
- Steel/Ground types
- Base stat total 610
- Weak to Fire, Water, Fighting
Base Stats
Mega Steelix Weaknesses & Resistances
Mega Steelix Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Steelix's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
After attacking the user takes damage equal to 1/2 of its max HP.
Removes any terrain. This move fails if there is no terrain on the field.
This move's power is doubled against targets that have the Underground status. W…
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Inflicts regular damage with no additional effect.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
The user gains the Underground status on the turn this move is used then attacks…
Has an increased chance for a critical hit.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 20% chance of making the target flinch.
This move's power is doubled if the user couldn't act or its move missed or fail…
Has a chance to burn the target.
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move'…
Gives the target the Bound status.
Causes a one-hit KO.
The lower the user's Speed stat compared to the target's the greater this move's…
The more the user outweighs the target the greater this move's power (ranging be…
Boosts the user's Defense stat by 2 stages.
The user protects itself from incoming moves for the turn. With each consecutive…
During the turn this move is used the user protects its side from moves that tar…
User faints.
The user gains the Recharging status on the turn after this move is used.
The user takes 1/2 of the damage dealt by this move.
The user gains the Recharging status on the turn after this move is used.
User receives 1/3 the damage inflicted in recoil.
The user gains the Charging status on the turn this move is used then attacks on…
This move has a 1-stage Critical-Hit Ratio Boost.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
Inflicts regular damage with no additional effect.
Destroys Reflect and Light Screen.
The damage dealt by this move is calculated using the user's Defense stat instea…
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Has a 20% chance of making the target flinch.
Has a 30% chance of making targets flinch.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
Has a 10% chance of burning the target and a 10% chance of making the target fli…
Has a 10% chance of freezing the target and a 10% chance of making the target fl…
Has a 10% chance of paralyzing the target and a 10% chance of making the target…
Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed…
Lowers the target’s Attack by one stage after inflicting damage.
Inflicts regular damage with no additional effect.
If there are other Pokémon in the target's party that can switch into battle the…
Lowers the target's Speed stat by 1 stage.
If multiple Pokémon use this move in the same turn the second user onward will a…
This move's power is doubled if the user attacks after the target.
If the target is off the ground it gains the Landed status. This move can hit a…
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
The user attacks 2 to 5 times in a row.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Gives the target the Infatuated status. This move will fail against a target tha…
Gives the target the Can't Escape status.
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed statu…
Boosts the user's Attack and Speed stats by 1 stage.
During the turn this move is used if the user takes damage from a move that woul…
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
The user gains the Magnet Rise status.
Fully restores the user's HP and cures any status conditions. The user falls asl…
Boosts the user's Speed stat by 2 stages.
Summons a sandstorm for 5 turns.
Lowers the target's Speed stat by 2 stages.
Lowers the target's Defense stat by 2 stages.
Can be used only if the user is asleep. The user uses one of the other moves it…
Gives the opponent's side the Stealth Rock status.
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Summons harsh sunlight for 5 turns.
Gives the target the Taunted status.
Abilities
Related Pokémon
Other Steel / Ground picks worth scouting