Is Steelix good in Pokemon Champions?
- Steel/Ground types
- Base stat total 510
- Weak to Fire, Water, Fighting
Base Stats
Steelix Weaknesses & Resistances
Steelix Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Steelix's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Inflicts damage, and the user takes damage equal to half of its max HP, rounded…
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Has an increased chance for a critical hit.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Has a chance to burn the target.
Has a chance to lower the target’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Causes a one-hit KO.
Power raises when the user has lower Speed, up to a maximum of 150.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Raises the user’s Defense by two stages.
Prevents any moves from hitting the user this turn.
Prevents any multi-target moves from hitting friendly Pokémon this turn.
User faints.
User foregoes its next turn to recharge.
User receives 1/2 the damage inflicted in recoil.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Has an increased chance for a critical hit.
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
Destroys Reflect and Light Screen.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to burn the target and a chance to make the target flinch.
Has a chance to freeze the target and a chance to make the target flinch.
Has a chance to paralyze the target and a chance to make the target flinch.
Has a chance to raise all of the user’s stats by one stage.
Lowers the target’s Attack by one stage after inflicting damage.
Inflicts regular damage with no additional effect.
Ends wild battles. Forces trainers to switch Pokémon.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Power is doubled if the target has already moved this turn.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits 2-5 times in one turn.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Prevents the target from leaving battle.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Raises the user’s Attack and Speed by one stage.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
User is immune to Ground moves and effects for five turns.
User sleeps for two turns, completely healing itself.
Raises the user’s Speed by two stages.
Changes the weather to a sandstorm for five turns.
Lowers the target’s Speed by two stages.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Causes damage when opposing Pokémon switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
For the next few turns, the target can only use damaging moves.
Abilities
“The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.”
“Removes any additional effects from the Pokémon's moves, but increases the moves' power.”
Mega Form
Related Pokémon
Other Steel / Ground picks worth scouting