Steelix
SteelGround
BST 510 · Best Def 200
Quick answer

Is Steelix good in Pokemon Champions?

Steelix is available in the Champions roster. It is a Steel/Ground Pokémon with 510 base stat total, and its most useful listed moves include Steel Beam, Steel Roller, Earthquake, Iron Tail.
  • Steel/Ground types
  • Base stat total 510
  • Weak to Fire, Water, Fighting

Base Stats

HP75
Atk85
Def200
SpA55
SpD65
Spe30

Battle Plan

Weak To
Fire2x
Water2x
Fighting2x
Ground2x
Resists
Normal0.5x
Flying0.5x
Psychic0.5x
Bug0.5x
Rock0.25x
Dragon0.5x
Steel0.5x
Fairy0.5x
Immune
Electric0x
Poison0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

steelSTAB Coverage
Super Effective
icerockfairy
Neutral
normalgrassfightingpoisongroundflyingpsychicbugghostdragondark
½×
Resisted
firewaterelectricsteel
groundSTAB Coverage
Super Effective
fireelectricpoisonrocksteel
Neutral
normalwatericefightinggroundpsychicghostdragondarkfairy
½×
Resisted
grassbug
No Effect
flying

Movepool

Sorted by STAB then competitive usage

Steel BeamSTAB
140 BP·95%·SPC

Inflicts damage, and the user takes damage equal to half of its max HP, rounded…

Steel RollerSTAB
130 BP··PHY

Inflicts regular damage with no additional effect.

EarthquakeSTAB
100 BP··PHY

Inflicts regular damage and can hit Dig users.

Iron TailSTAB
100 BP·75%·PHY

Has a chance to lower the target’s Defense by one stage.

High HorsepowerSTAB
95 BP·95%·PHY

Inflicts regular damage with no additional effect.

Earth PowerSTAB
90 BP··SPC

Has a chance to lower the target’s Special Defense by one stage.

DigSTAB
80 BP··PHY

User digs underground, dodging all attacks, and hits next turn.

Drill RunSTAB
80 BP·95%·PHY

Has an increased chance for a critical hit.

Flash CannonSTAB
80 BP··SPC

Has a chance to lower the target’s Special Defense by one stage.

Iron HeadSTAB
80 BP··PHY

Has a chance to make the target flinch.

Stomping TantrumSTAB
75 BP··PHY

Has double power if the user’s last move failed.

Scorching SandsSTAB
70 BP··SPC

Has a chance to burn the target.

BulldozeSTAB
60 BP··PHY

Has a chance to lower the target’s Speed by one stage.

Sand TombSTAB
35 BP·85%·PHY

Prevents the target from fleeing and inflicts damage for 2-5 turns.

FissureSTAB
30%·PHY

Causes a one-hit KO.

Gyro BallSTAB
PHY

Power raises when the user has lower Speed, up to a maximum of 150.

Heavy SlamSTAB
PHY

Power is higher when the user weighs more than the target, up to a maximum of 12…

Iron DefenseSTAB
STA

Raises the user’s Defense by two stages.

Protect+4
STA

Prevents any moves from hitting the user this turn.

Wide Guard+3
STA

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Abilities

1
Ability 1
Rock Head

Protects the Pokémon from recoil damage.

2
Ability 2
Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Hidden Ability
Sheer Force

Removes any additional effects from the Pokémon's moves, but increases the moves' power.

On Mega Evolution →
Δ
Sand Force

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Mega Form

Recommended next step
Deeper analysis on Smogon →