Is Mega Tyranitar good in Pokemon Champions?
- Rock/Dark types
- Base stat total 700
- Weak to Water, Grass, Fighting
Base Stats
Mega Tyranitar Weaknesses & Resistances
Mega Tyranitar Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Tyranitar's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
This move has a 1-stage Critical-Hit Ratio Boost.
The damage dealt by this move is calculated using the target's Attack stat inste…
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Has a 20% chance of making the target flinch.
Inflicts regular damage with no additional effect.
This move's power is doubled if the user's stats were lowered during the turn th…
Has a 30% chance of making targets flinch.
This move's power is boosted by 50% if the target is holding an item. Causes the…
Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed…
This move's power is doubled if the target has already taken damage during the t…
Has a 30% chance of making the target flinch.
Inflicts regular damage with no additional effect.
Lowers the target's Speed stat by 1 stage.
Lowers targets' Sp. Atk stats by 1 stage.
This move's power is doubled if the user attacks after the target.
If the target is off the ground it gains the Landed status. This move can hit a…
The user attacks 2 to 5 times in a row.
This move's power and effects depend on the user's held item. The held item is l…
Summons a sandstorm for 5 turns.
Gives the opponent's side the Stealth Rock status.
Gives the target the Taunted status.
Lowers targets' Speed stats by 1 stage.
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
Paralyzes the target.
This move fails if the user has already taken damage from a move in the same tur…
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
User receives 1/3 the damage inflicted in recoil.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Inflicts regular damage with no additional effect.
The user gains the Rampaging status.
Lowers the user's Attack and Defense stats by 1 stage.
The user gains the Rampaging status.
Has a 10% chance of freezing targets. This move never misses in snow.
Has a 10% chance of burning the target.
Inflicts regular damage with no additional effect.
Has a 30% chance of paralyzing the target. This move never misses in rain and ca…
This move's power is doubled against targets that have the Underground status. W…
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Inflicts regular damage with no additional effect.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 10% chance of burning the target.
Has a 10% chance of freezing the target.
Has a 30% chance of lowering targets' accuracy by 1 stage.
This move's power is doubled against targets that have the Submerged status.
Has a 10% chance of paralyzing the target.
The user gains the Uproar status.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
Inflicts regular damage with no additional effect.
The damage dealt by this move is calculated using the user's Defense stat instea…
The user gains the Underground status on the turn this move is used then attacks…
Inflicts regular damage with no additional effect.
Has a 20% chance of making the target flinch.
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Has a 10% chance of burning the target.
Has a 10% chance of freezing the target.
This move's power is doubled if the user couldn't act or its move missed or fail…
Has a 10% chance of paralyzing the target.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
This move has a 1-stage Critical-Hit Ratio Boost.
Has a 10% chance of burning the target and a 10% chance of making the target fli…
Has a 10% chance of freezing the target and a 10% chance of making the target fl…
Has a 10% chance of paralyzing the target and a 10% chance of making the target…
This move never misses.
This move's power is doubled if the target has already dealt damage to the user…
Lowers targets' Attack stats by 1 stage.
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move'…
If there are other Pokémon in the target's party that can switch into battle the…
If multiple Pokémon use this move in the same turn the second user onward will a…
Lowers the target's Speed stat by 1 stage.
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
Gives the target the Bound status.
Has a chance to lower the target’s accuracy by one stage.
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed statu…
Boosts the user's Attack and Speed stats by 1 stage.
During the turn this move is used if the user takes damage from a move that woul…
The user gains a 2-stage Critical-Hit Ratio Boost.
The more HP the target has left the greater this move's power (ranging between 1…
The more the user outweighs the target the greater this move's power (ranging be…
Boosts the user's Defense stat by 2 stages.
The heavier the target the greater this move's power (ranging between 20 and 120…
Summons rain for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
If there are other Pokémon in the target's party that can switch into battle the…
Lowers the target's Speed stat by 2 stages.
Lowers the target's Defense stat by 2 stages.
Can be used only if the user is asleep. The user uses one of the other moves it…
Removes 4 PP from the move last used by the target.
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Summons harsh sunlight for 5 turns.
Boosts the target's Attack stat by 2 stages and confuses it.
Abilities
Official Ladder
Pokémon HOME · championsbattledata.com- Knock Off 78.2%
- Stone Edge 50.5%
- Ice Punch 44.2%
- Stealth Rock 39.2%
- Earthquake 38.9%
- Tyranitarite 45.4%
- Sitrus Berry 10.8%
- Leftovers 10.7%
- Sand Stream 99.4%
- Unnerve 0.6%
- Adamant (+Attack / −Sp. Atk)46.9%
- Careful (+Sp. Def / −Sp. Atk)27.6%
- Jolly (+Speed / −Sp. Atk)9.6%
- 32 HP / 32 Atk / 2 SpD12.6%
- 32 HP / 2 Atk / 32 SpD10.5%
- 32 HP / 2 Def / 32 SpD8.3%
- Rock Slide 96.8%
- Knock Off 95.3%
- Protect 92.5%
- Low Kick 50.1%
- Dragon Dance 17%
- Tyranitarite 77.2%
- Chople Berry 5.6%
- Choice Scarf 3.8%
- Sand Stream 99.5%
- Unnerve 0.5%
- Adamant (+Attack / −Sp. Atk)49.2%
- Jolly (+Speed / −Sp. Atk)39.8%
- Brave (+Attack / −Speed)5.9%
- 2 HP / 32 Atk / 32 Spe23.2%
- 17 HP / 17 Atk / 32 Spe8.3%
- 32 HP / 32 Atk / 2 SpD5.3%
Related Pokémon
Other Rock / Dark picks worth scouting