Is Tyranitar good in Pokemon Champions?
- Rock/Dark types
- Base stat total 600
- Weak to Water, Grass, Fighting
Base Stats
Tyranitar Weaknesses & Resistances
Tyranitar Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Tyranitar's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Has an increased chance for a critical hit.
Calculates damage with the target’s attacking stat.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Target drops its held item.
Has a chance to raise all of the user’s stats by one stage.
Power is doubled if the target has already received damage this turn.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Special Attack by one stage.
Power is doubled if the target has already moved this turn.
Removes any immunity to Ground damage.
Hits 2-5 times in one turn.
Throws held item at the target; power depends on the item.
Changes the weather to a sandstorm for five turns.
Causes damage when opposing Pokémon switch in.
For the next few turns, the target can only use damaging moves.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Hits every turn for 2-3 turns, then confuses the user.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Hits every turn for 2-3 turns, then confuses the user.
Has a chance to freeze the target.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Has a chance to paralyze the target.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to burn the target.
Has a chance to freeze the target.
Has a chance to lower the target’s accuracy by one stage.
Inflicts regular damage and can hit Dive users.
Has a chance to paralyze the target.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
User digs underground, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Destroys Reflect and Light Screen.
Has a chance to burn the target.
Has a chance to freeze the target.
Has double power if the user’s last move failed.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Has a chance to burn the target and a chance to make the target flinch.
Has a chance to freeze the target and a chance to make the target flinch.
Has a chance to paralyze the target and a chance to make the target flinch.
Never misses.
Inflicts double damage if the user takes damage before attacking this turn.
Lowers the target’s Attack by one stage after inflicting damage.
Has a chance to lower the target’s Speed by one stage.
Ends wild battles. Forces trainers to switch Pokémon.
Has double power if it’s used more than once per turn.
Has a chance to lower the target’s Speed by one stage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Has a chance to lower the target’s accuracy by one stage.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Raises the user’s Attack and Speed by one stage.
Prevents the user’s HP from lowering below 1 this turn.
Increases the user’s chance to score a critical hit.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Raises the user’s Defense by two stages.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Lowers the PP of the target’s last used move by 4.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the target’s Attack by two stages and confuses the target.
Abilities
Mega Form
Related Pokémon
Other Rock / Dark picks worth scouting