Incineroar
Is Incineroar good in Pokemon Champions?
- Fire/Dark types
- Rank 4 in current usage
- Weak to Water, Fighting, Ground
Base Stats
Incineroar Weaknesses & Resistances
Incineroar Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
Most-Run Loadout
One tap: Incineroar's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Burns the target.
User foregoes its next turn to recharge.
Lowers the user’s Special Attack by two stages after inflicting damage.
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has an increased chance for a critical hit and a chance to burn the target.
Ignores the target’s stat modifiers.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
Prevents the target from using sound-based moves for two turns.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a chance to burn the target and a chance to make the target flinch.
Power is doubled if the target has already received damage this turn.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Takes the target’s item.
Has a chance to lower the target’s Special Attack by one stage.
Inflicts regular damage. Raises the user’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Throws held item at the target; power depends on the item.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Raises the user’s Special Attack by two stages.
Lowers all targets’ Attack and Special Attack by one stage. Makes the user swit…
Changes the weather to sunny for five turns.
For the next few turns, the target can only use damaging moves.
Can only be used as the first move after the user enters battle. Causes the tar…
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Hits every turn for 2-3 turns, then confuses the user.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Hits every turn for 2-3 turns, then confuses the user.
Has an increased chance for a critical hit.
Inflicts regular damage and can hit Dig users.
Has a chance to paralyze the target.
Has a chance to make the target flinch.
Drains half the damage inflicted to heal the user.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Has double power if the user’s last move failed.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to burn the target.
Has an increased chance for a critical hit.
Lowers the target’s Speed by one stage.
Never misses.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has double power if the user has no held item.
Has a chance to make the target flinch. Only works if the user is sleeping.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Allows the trainer to switch out the user and pass effects along to its replacem…
Raises the user’s Attack and Defense by one stage.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage to heavier targets, with a maximum of 120 power.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the target’s Attack by two stages and confuses the target.
Raises the user’s Attack by two stages.
Abilities
“When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.”
Meta Pulse
Related Pokémon
Other Fire / Dark picks worth scouting