Milotic
Is Milotic good in Pokemon Champions?
- Water type
- Rank 31 in current usage
- Weak to Electric, Grass
Base Stats
Milotic Weaknesses & Resistances
Milotic Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
Most-Run Loadout
One tap: Milotic's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Inflicts regular damage and can hit Dive users.
User dives underwater, dodging all attacks, and hits next turn.
Has a chance to burn the target.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Has a chance to confuse the target.
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…
Restores 1/16 of the user’s max HP each turn.
Changes the weather to rain for five turns.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to freeze the target.
Has a chance to lower the target’s Defense by one stage.
Has a chance to freeze the target.
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Inflicts regular damage with no additional effect.
Inflicts double damage if the user takes damage before attacking this turn.
Lowers the target’s Attack by one stage after inflicting damage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Speed by one stage.
Ends wild battles. Forces trainers to switch Pokémon.
Has double power if it’s used more than once per turn.
Has a chance to lower the target’s Speed by one stage.
Drains 75% of the damage inflicted to heal the user.
Has a chance to make the target flinch. Only works if the user is sleeping.
If there be weather, this move has doubled power and the weather’s type.
Boosts the user’s Speed and lowers their Defense by one stage after inflicting d…
Inflicts regular damage with no additional effect.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Raises the user’s Attack, Defense, and accuracy by one stage each.
Confuses the target.
Raises the user’s Attack and Speed by one stage.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Resets all Pokémon’s stats, accuracy, and evasion.
Puts the target to sleep.
Prevents the target from using any moves that the user also knows.
Reduces damage from special attacks by 50% for five turns.
Inflicts twice the damage the user received from the last special hit it took.
Discards the user’s stat changes and copies the target’s.
Heals the user by half its max HP.
User sleeps for two turns, completely healing itself.
Protects the user’s field from major status ailments and confusion for five turn…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Lowers the target’s Attack and Defense by one stage.
Abilities
“The Pokémon's marvelous scales boost its Defense stat if it has a status condition.”
“Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.”
Meta Pulse
Related Pokémon
Other Water picks worth scouting