Primarina
Is Primarina good in Pokemon Champions?
- Water/Fairy types
- Base stat total 530
- Weak to Electric, Grass, Poison
Base Stats
Primarina Weaknesses & Resistances
Primarina Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Primarina's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Attack by one stage.
Has a chance to lower the target’s Attack by one stage.
Cures the target of burns.
Inflicts regular damage and can hit Dive users.
Has a chance to lower the target’s Defense by one stage.
Inflicts regular damage with no additional effect.
User dives underwater, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Has a chance to confuse the target.
Drains 75% of the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…
Restores 1/16 of the user’s max HP each turn.
Lowers the target’s Attack by one stage.
Lowers the target’s Attack by two stages.
For five turns, protects all Pokémon on the ground from major status ailments an…
Changes the weather to rain for five turns.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to freeze the target.
Has a chance to lower the target’s Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to freeze the target.
Has a chance to lower the target’s Special Defense by one stage.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Has a chance to lower the target’s Special Defense by one stage.
Power doubles if user is burned, paralyzed, or poisoned.
Has double power if it’s used more than once per turn.
Has double power if the user has no held item.
Has a chance to make the target flinch. Only works if the user is sleeping.
If there be weather, this move has doubled power and the weather’s type.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Inflicts regular damage with no additional effect.
Raises the user’s Special Defense by two stages.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Raises the user’s Special Attack and Special Defense by one stage.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Resets all Pokémon’s stats, accuracy, and evasion.
Reduces damage from special attacks by 50% for five turns.
User and target both faint after three turns.
Discards the user’s stat changes and copies the target’s.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Puts the target to sleep.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Abilities
Related Pokémon
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