Pelipper
Is Pelipper good in Pokemon Champions?
- Water/Flying types
- Rank 10 in current usage
- Weak to Electric, Rock
Base Stats
Pelipper Weaknesses & Resistances
Pelipper Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
Most-Run Loadout
One tap: Pelipper's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
For three turns, friendly Pokémon have doubled Speed.
User receives 1/3 the damage inflicted in recoil.
Has a chance to confuse the target.
Inflicts regular damage with no additional effect.
User flies high into the air, dodging all attacks, and hits next turn.
Has a chance to lower the target’s accuracy by one stage.
Inflicts regular damage and can hit Dive users.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Never misses.
Has an increased chance for a critical hit.
Has a chance to confuse the target.
Has double power if the user has no held item.
Inflicts regular damage with no additional effect.
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…
Restores 1/16 of the user’s max HP each turn.
Lowers the target’s Attack by two stages.
Changes the weather to rain for five turns.
Heals the user by half its max HP.
Changes the target’s type to Water.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Prevents any multi-target moves from hitting friendly Pokémon this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to poison the target.
Has a chance to freeze the target.
Has a chance to freeze the target.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to raise the user’s Defense by one stage.
User must switch out after attacking.
Target drops its held item.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to make the target flinch. Only works if the user is sleeping.
If there be weather, this move has doubled power and the weather’s type.
Inflicts regular damage with no additional effect.
Raises the user’s Speed by two stages.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
User sleeps for two turns, completely healing itself.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Power is 100 times the amount of energy Stockpiled.
Stores energy up to three times for use with Spit Up and Swallow.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP aft…
Abilities
Meta Pulse
Related Pokémon
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