Toxicroak
Is Toxicroak good in Pokemon Champions?
- Poison/Fighting types
- Base stat total 490
- Weak to Ground, Flying, Psychic
Base Stats
Toxicroak Weaknesses & Resistances
Toxicroak Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Toxicroak's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Prevents any priority moves from hitting friendly Pokémon this turn.
If the user takes damage before attacking, the attack is canceled.
Can only be used after the user has eaten a berry.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to poison the target.
Has an increased chance for a critical hit.
Has a chance to confuse the target.
Has a chance to poison the target.
Has a chance to poison the target.
Has a chance to poison the target.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Has an increased chance for a critical hit and a chance to poison the target.
Lowers the target’s Speed by one stage.
Inflicts double damage if the target is Poisoned.
Lowers the target’s Special Defense by two stages.
Inflicts regular damage with no additional effect.
Raises the user’s Attack and Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Inflicts twice the damage the user received from the last physical hit it took.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Badly poisons the target, inflicting more damage every turn.
Has a chance to lower the target’s Speed by one stage.
Can only be used as the first move after the user enters battle. Causes the tar…
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dig users.
Has an increased chance for a critical hit.
Calculates damage with the target’s attacking stat.
User bounces high into the air, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to lower the target’s Special Defense by one stage.
Prevents the target from using sound-based moves for two turns.
Inflicts regular damage with no additional effect.
Has a chance to freeze the target.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Only works if the target is about to use a damaging move.
Target drops its held item.
Never misses.
Power is doubled if the target has already received damage this turn.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to lower the target’s Speed by one stage.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Hits through Protect and Detect.
Has a chance to lower the target’s accuracy by one stage.
Allows the trainer to switch out the user and pass effects along to its replacem…
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Raises the target’s Special Attack by one stage and confuses the target.
Throws held item at the target; power depends on the item.
Raises the user’s Special Attack by two stages.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Lowers the target’s Speed by two stages.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Lowers the PP of the target’s last used move by 4.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Inflicts damage equal to half the target’s HP.
Raises the target’s Attack by two stages and confuses the target.
Raises the user’s Attack by two stages.
For the next few turns, the target can only use damaging moves.
Abilities
“Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.”
Related Pokémon
Other Poison / Fighting picks worth scouting