Annihilape
Is Annihilape good in Pokemon Champions?
- Fighting/Ghost types
- Rank 43 in current usage
- Weak to Flying, Psychic, Ghost
Base Stats
Annihilape Weaknesses & Resistances
Annihilape Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
Most-Run Loadout
One tap: Annihilape's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together. Scouting an unfamiliar opponent? Match their item, and the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
This move fails if the user has already taken damage from a move in the same tur…
Lowers the user's Defense and Sp. Def stats by 1 stage.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
This move has a 1-stage Critical-Hit Ratio Boost.
Confuses the target.
The user gains the Concealed status on the turn this move is used then attacks o…
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
The user's HP is restored by 1/2 of the damage dealt by this move.
This move has a 1-stage Critical-Hit Ratio Boost.
Lowers the target's Speed stat by 1 stage.
This move never misses.
Always a critical hit.
This move's power is increased by 50 each time the user takes damage from a move…
Inflicts regular damage with no additional effect.
Boosts the user's Attack and Defense stats by 1 stage.
Boosts allies' Attack and Defense stats by 1 stage.
The user retaliates to deal double the damage it took from an opponent's physica…
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed statu…
The heavier the target the greater this move's power (ranging between 20 and 120…
Deals 50 HP of damage.
The less HP the user has left the greater this move's power (ranging between 20…
Deals 50 HP of damage.
Removes 4 PP from the move last used by the target.
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
Lowers the user's Sp. Atk stat by 2 stages.
The user takes 1/3 of the damage dealt by this move.
Has a 30% chance of poisoning the target.
The user gains the Rampaging status.
The user gains the Rampaging status.
Has a 30% chance of paralyzing the target. This move never misses in rain and ca…
This move's power is doubled against targets that have the Underground status. W…
This move has a 1-stage Critical-Hit Ratio Boost.
Has a 10% chance of paralyzing the target.
The user gains the Uproar status.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
The user gains the Underground status on the turn this move is used then attacks…
Has a 30% chance of poisoning the target.
Inflicts regular damage with no additional effect.
Gives the target the Throat Chopped status.
Has a 10% chance of burning the target.
Has a 10% chance of freezing the target.
This move's power is doubled if the user's stats were lowered during the turn th…
Has a 30% chance of making targets flinch.
This move's power is doubled if the user couldn't act or its move missed or fail…
Has a 10% chance of paralyzing the target.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
This move has a 1-stage Critical-Hit Ratio Boost.
After attacking the user switches out of battle to be replaced by another party…
This move's power is doubled if the target has already taken damage during the t…
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move'…
Lowers the target's Speed stat by 1 stage.
If the user is not already holding an item it steals the target's held item.
This move's power is doubled if the user isn't holding an item.
If the target is off the ground it gains the Landed status. This move can hit a…
The target is attacked as many times as the number of Pokémon in the user's part…
Gives the target the Encore status.
Deals damage to the target equal to its remaining HP minus the user's remaining…
During the turn this move is used if the user takes damage from a move that woul…
This move's power and effects depend on the user's held item. The held item is l…
The user gains a 2-stage Critical-Hit Ratio Boost.
Summons rain for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
Lowers the target's Speed stat by 2 stages.
Lowers the target's Defense stat by 2 stages.
Can be used only if the user is asleep. The user uses one of the other moves it…
Gives the opponent's side the Stealth Rock status.
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Summons harsh sunlight for 5 turns.
Boosts the target's Attack stat by 2 stages and confuses it.
Gives the target the Taunted status.
Gives the target the Unable to Repeat status.
Abilities
“The Pokémon is full of vitality, and that prevents it from falling asleep.”
“The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.”
“If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.”
Meta Pulse
Official Ladder
Pokémon HOME · championsbattledata.com- Rage Fist 76.9%
- Protect 46.2%
- Bulk Up 46.2%
- Close Combat 46.2%
- Drain Punch 46.2%
- Leftovers 46.2%
- Focus Sash 30.8%
- Choice Scarf 23.1%
- Defiant 100%
- Careful (+Sp. Def / −Sp. Atk)46.2%
- Jolly (+Speed / −Sp. Atk)38.5%
- Adamant (+Attack / −Sp. Atk)15.4%
- 2 HP / 32 Atk / 32 Spe53.8%
- 23 HP / 1 Atk / 8 Def / 30 SpD / 4 Spe46.2%
Related Pokémon
Other Fighting / Ghost picks worth scouting