Conkeldurr
Is Conkeldurr good in Pokemon Champions?
- Fighting type
- Base stat total 505
- Weak to Flying, Psychic, Fairy
Base Stats
Conkeldurr Weaknesses & Resistances
Conkeldurr Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Conkeldurr's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Prevents any moves from hitting the user this turn.
If the user takes damage before attacking, the attack is canceled.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Has a chance to lower the target’s Special Defense by one stage.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has a chance to confuse the target.
Lowers user’s Speed by one stage.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Lowers the target’s Speed by one stage.
Inflicts regular damage with no additional effect.
Raises the user’s Attack and Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts twice the damage the user received from the last physical hit it took.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Prevents any multi-target moves from hitting friendly Pokémon this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dig users.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Has a chance to paralyze the target.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to poison the target.
Has a chance to burn the target.
Has a chance to freeze the target.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Target drops its held item.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Power is doubled if the target has already moved this turn.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits 2-5 times in one turn.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Lowers the target’s evasion by one stage. Removes field effects from the enemy…
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Increases the user’s chance to score a critical hit.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
For the next few turns, the target can only use damaging moves.
Abilities
“Removes any additional effects from the Pokémon's moves, but increases the moves' power.”
Related Pokémon
Other Fighting picks worth scouting