Corviknight
Is Corviknight good in Pokemon Champions?
- Flying/Steel types
- Rank 48 in current usage
- Weak to Fire, Electric
Base Stats
Corviknight Weaknesses & Resistances
Corviknight Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
Most-Run Loadout
One tap: Corviknight's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
For three turns, friendly Pokémon have doubled Speed.
User charges for one turn before attacking. Has a chance to make the target fli…
Inflicts damage, and the user takes damage equal to half of its max HP, rounded…
User receives 1/3 the damage inflicted in recoil.
Has a chance to confuse the target.
User flies high into the air, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Has a chance to raise the user’s Defense by one stage.
Never misses.
Has an increased chance for a critical hit.
If target has a berry, inflicts double damage and uses the berry.
Inflicts regular damage with no additional effect.
Lowers the target’s evasion by one stage. Removes field effects from the enemy…
Lowers the target’s Attack by two stages.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Raises the user’s Defense by two stages.
Lowers the target’s Special Defense by two stages.
Heals the user by half its max HP.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
User must switch out after attacking.
Power is doubled if the target has already received damage this turn.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Speed by two stages.
Raises the user’s Attack and Defense by one stage.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Special Defense by two stages.
Increases the user’s chance to score a critical hit.
Reduces damage from special attacks by 50% for five turns.
Raises the user’s Special Attack by two stages.
Changes the weather to rain for five turns.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Lowers the target’s Speed by two stages.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Lowers the PP of the target’s last used move by 4.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the target’s Attack by two stages and confuses the target.
For the next few turns, the target can only use damaging moves.
Abilities
“Puts other Pokémon under pressure, causing them to expend more PP to use their moves.”
Meta Pulse
Related Pokémon
Other Flying / Steel picks worth scouting