Base Stats
Battle Plan
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
For three turns, friendly Pokémon have doubled Speed.
User charges for one turn before attacking. Can make the target flinch.
Inflicts damage, and the user takes damage equal to half of its max HP, rounded…
User receives 1/3 the damage inflicted in recoil.
Can confuse the target.
User flies high into the air, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Can lower the target’s Special Defense by one stage.
Has a 20% chance to make the target flinch.
Can make the target flinch.
Has a 10% chance to raise the user’s Defense by one stage.
Never misses.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Raises the user’s Defense by two stages.
Lowers the target’s Special Defense by two stages.
Heals the user by half its max HP.
Can lower the target’s Speed by one stage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.