Farfetchd (Galar)
Is Farfetchd (Galar) good in Pokemon Champions?
- Fighting type
- Base stat total 377
- Weak to Flying, Psychic, Fairy
Base Stats
Farfetchd (Galar) Weaknesses & Resistances
Farfetchd (Galar) Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Farfetchd (Galar)'s most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Prevents any moves from hitting the user this turn.
Prevents any priority moves from hitting friendly Pokémon this turn.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Destroys Reflect and Light Screen.
Inflicts double damage if the user takes damage before attacking this turn.
Has a chance to lower the target’s Defense by one stage.
Inflicts twice the damage the user received from the last physical hit it took.
Inflicts damage equal to the user’s remaining HP. User faints.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User charges for one turn before attacking. Has a chance to make the target fli…
Requires a turn to charge before attacking.
User receives 1/3 the damage inflicted in recoil.
User receives 1/3 the damage inflicted in recoil.
Has an increased chance for a critical hit.
Has a chance to paralyze the target.
Has a chance to poison the target.
Inflicts regular damage with no additional effect.
Prevents the target from using sound-based moves for two turns.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Has double power if a friendly Pokémon fainted last turn.
Has a chance to raise the user’s Defense by one stage.
Target drops its held item.
Power is doubled if the target has already received damage this turn.
Inflicts regular damage with no additional effect.
Takes the target’s item.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits twice in one turn.
Power doubles every turn this move is used in succession after the first, maxing…
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Hits through Protect and Detect.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Lowers the target’s evasion by one stage. Removes field effects from the enemy…
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Increases the user’s chance to score a critical hit.
Lowers the target’s Defense by one stage.
User sleeps for two turns, completely healing itself.
Lowers the target’s accuracy by one stage.
Changes the target’s ability to Simple.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the user’s Attack by two stages.
Raises the user’s Attack and Special Attack by one stage each.
Abilities
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