Is Mega Emboar good in Pokemon Champions?
- Fire/Fighting types
- Base stat total 628
- Weak to Water, Ground, Flying
Base Stats
Mega Emboar Weaknesses & Resistances
Mega Emboar Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Emboar's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Burns the target.
The user gains the Recharging status on the turn after this move is used.
This move fails if the user has already taken damage from a move in the same tur…
The user loses the Fire type. Cures the user of being frozen. This move fails un…
Lowers the user's Sp. Atk stat by 2 stages.
Lowers the user's Defense and Sp. Def stats by 1 stage.
Has a 10% chance of burning the target. Cures the user of being frozen. The user…
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Lowers the user's Attack and Defense stats by 1 stage.
Has a 10% chance of burning the target.
Lowers the user's Speed stat by 1 stage.
Has a 10% chance of burning targets.
Has a 10% chance of burning the target.
The damage dealt by this move is calculated using the user's Defense stat instea…
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
The user's HP is restored by 1/2 of the damage dealt by this move.
Has a 10% chance of burning the target.
This move's power is doubled if the user couldn't act or its move missed or fail…
Lowers the target's Speed stat by 1 stage.
Always a critical hit.
Boosts the user's Speed stat by 1 stage.
Gives the target the Bound status.
Boosts the user's Attack and Defense stats by 1 stage.
Boosts allies' Attack and Defense stats by 1 stage.
The more the user outweighs the target the greater this move's power (ranging be…
The heavier the target the greater this move's power (ranging between 20 and 120…
The less HP the user has left the greater this move's power (ranging between 20…
Summons harsh sunlight for 5 turns.
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
Makes the target drowsy. This move never misses.
The user gains the Recharging status on the turn after this move is used.
The user takes 1/2 of the damage dealt by this move.
The user gains the Recharging status on the turn after this move is used.
The user gains the Charging status on the turn this move is used then attacks on…
User receives 1/3 the damage inflicted in recoil.
The user gains the Charging status on the turn this move is used then attacks on…
The user gains the Rampaging status.
This move's power is doubled against targets that have the Underground status. W…
Has a 30% chance of lowering the target's Defense stat by 1 stage.
This move has a 1-stage Critical-Hit Ratio Boost.
Inflicts regular damage with no additional effect.
The user takes 1/4 of the damage dealt by this move.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
The user gains the Underground status on the turn this move is used then attacks…
Has a 20% chance of making the target flinch.
Has a 30% chance of poisoning the target.
Has a 30% chance of burning the target. Cures the user and target of being froze…
Has a 20% chance of making the target flinch.
Has a 30% chance of making targets flinch.
This move's power is doubled if the user couldn't act or its move missed or fail…
Has a 10% chance of paralyzing the target.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
Has a 30% chance of burning the target. Cures the user and target of being froze…
This move fails unless the target has chosen an attack and has not yet attacked…
This move's power is boosted by 50% if the target is holding an item. Causes the…
This move's power is doubled if the target has already taken damage during the t…
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move'…
Lowers the target's Speed stat by 1 stage.
If multiple Pokémon use this move in the same turn the second user onward will a…
If the target is off the ground it gains the Landed status. This move can hit a…
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
Boosts the user's Speed stat by 1 stage.
Has a chance to lower the target’s accuracy by one stage.
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed statu…
Deals damage to the target equal to its remaining HP minus the user's remaining…
During the turn this move is used if the user takes damage from a move that woul…
This move's power and effects depend on the user's held item. The held item is l…
The user gains a 2-stage Critical-Hit Ratio Boost.
The heavier the target the greater this move's power (ranging between 20 and 120…
The lower the user's Speed stat compared to the target's the greater this move's…
The more HP the target has left the greater this move's power (ranging between 1…
The more the user outweighs the target the greater this move's power (ranging be…
Fully restores the user's HP and cures any status conditions. The user falls asl…
If there are other Pokémon in the target's party that can switch into battle the…
Lowers the target's Speed stat by 2 stages.
Can be used only if the user is asleep. The user uses one of the other moves it…
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Gives the target the Taunted status.
Abilities
Related Pokémon
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