Forretress
Is Forretress good in Pokemon Champions?
- Bug/Steel types
- Base stat total 465
- Weak to Fire
Base Stats
Forretress Weaknesses & Resistances
Forretress Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Forretress's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Inflicts damage, and the user takes damage equal to half of its max HP, rounded…
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Lowers the target’s Attack by one stage after inflicting damage.
Never misses.
If target has a berry, inflicts double damage and uses the berry.
Has a chance to lower the target’s Special Attack by one stage.
Hits 2-5 times in one turn.
Power raises when the user has lower Speed, up to a maximum of 150.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Raises the user’s Defense by two stages.
Lowers the target’s Special Defense by two stages.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
User faints.
User faints.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Requires a turn to charge before attacking.
Has a chance to paralyze the target.
Inflicts regular damage and can hit Dig users.
Has an increased chance for a critical hit.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
User digs underground, dodging all attacks, and hits next turn.
Has an increased chance for a critical hit.
Has a chance to poison the target.
Inflicts regular damage with no additional effect.
Drains half the damage inflicted to heal the user.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
User must switch out after attacking.
Inflicts double damage if the target is Poisoned.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Power is doubled if the target has already moved this turn.
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Has a chance to make the target flinch. Only works if the user is sleeping.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Hits 2-5 times in one turn.
Inflicts twice the damage the user received from the last physical hit it took.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Disables moves and immunities that involve flying or levitating for five turns.
Reduces damage from special attacks by 50% for five turns.
User is immune to Ground moves and effects for five turns.
Sets the user’s and targets’s HP to the average of their current HP.
User swaps Attack and Defense.
Changes the weather to rain for five turns.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Changes the weather to a sandstorm for five turns.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Scatters Spikes, hurting opposing Pokémon that switch in.
Causes damage when opposing Pokémon switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Abilities
Related Pokémon
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