Is Golurk good in Pokemon Champions?
- Ground/Ghost types
- Base stat total 483
- Weak to Water, Grass, Ice
Base Stats
Golurk Weaknesses & Resistances
Golurk Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Golurk's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dig users.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
User vanishes, dodging all attacks, and hits next turn. Hits through Protect an…
User digs underground, dodging all attacks, and hits next turn.
Has a chance to lower the target’s Special Defense by one stage.
Has double power if the user’s last move failed.
Has a chance to burn the target.
Has double power if the target has a major status ailment.
Has a chance to lower the target’s Speed by one stage.
Never misses.
Has a chance to lower the target’s accuracy by one stage.
Confuses the target.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Inflicts damage equal to the user’s level.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User faints.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Requires a turn to charge before attacking.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has a chance to confuse the target.
Lowers user’s Speed by one stage.
Has an increased chance for a critical hit.
User flies high into the air, dodging all attacks, and hits next turn.
Has a chance to freeze the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
Has a chance to paralyze the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Has a chance to burn the target.
Has a chance to freeze the target.
Has a chance to make the target flinch.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Target drops its held item.
Lowers the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to raise the user’s Special Attack by one stage.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Disables moves and immunities that involve flying or levitating for five turns.
Power raises when the user has lower Speed, up to a maximum of 150.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Power is higher when the user weighs more than the target, up to a maximum of 12…
Prevents the target from using any moves that the user also knows.
Raises the user’s Defense by two stages.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Discards the user’s stat changes and copies the target’s.
Changes the weather to rain for five turns.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Changes the weather to a sandstorm for five turns.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Causes damage when opposing Pokémon switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
User and target swap items.
Abilities
“The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.”
Mega Form
Related Pokémon
Other Ground / Ghost picks worth scouting