Runerigus
Is Runerigus good in Pokemon Champions?
- Ground/Ghost types
- Base stat total 483
- Weak to Water, Grass, Ice
Base Stats
Runerigus Weaknesses & Resistances
Runerigus Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Runerigus's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
This move fails if the target isn't holding an item.
This move's power is doubled against targets that have the Underground status. W…
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
The user gains the Concealed status on the turn this move is used then attacks o…
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
This move has a 1-stage Critical-Hit Ratio Boost.
This move's power is doubled if the target has a status condition.
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move'…
Never misses.
Gives the target the Bound status.
Confuses the target.
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed statu…
The user gains the Destiny Bound status. This move fails if used in succession.
Inflicts damage equal to the user’s level.
User switches places with the friendly Pokémon opposite it.
The user protects itself from incoming moves for the turn. With each consecutive…
For five turns, slower Pokémon will act before faster Pokémon.
Burns the target.
User faints.
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
This move has a 1-stage Critical-Hit Ratio Boost.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
The damage dealt by this move is calculated using the user's Defense stat instea…
Has a 20% chance of making the target flinch.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a 20% chance of making the target flinch.
The user's HP is restored by 1/2 of the damage dealt by this move.
Has a 30% chance of making targets flinch.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
Inflicts regular damage with no additional effect.
Lowers the target's Speed stat by 1 stage.
If multiple Pokémon use this move in the same turn the second user onward will a…
If the user is not already holding an item it steals the target's held item.
This move's power is doubled if the user attacks after the target.
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
The user attacks 2 to 5 times in a row.
Raises the user’s Special Defense by two stages.
Gives the target the Infatuated status. This move will fail against a target tha…
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Disables the target’s last used move for 1-8 turns.
During the turn this move is used if the user takes damage from a move that woul…
Lowers the target’s Special Defense by two stages.
The heavier the target the greater this move's power (ranging between 20 and 120…
Averages Defense and Special Defense with the target.
User swaps Defense and Special Defense changes with the target.
Resets all Pokémon’s stats, accuracy, and evasion.
Prevents the target from using any moves that the user also knows.
Boosts the user's Defense stat by 2 stages.
Gives the target the Can't Escape status.
Lowers the target’s Attack and Special Attack by two stages. User faints.
Raises the user’s Special Attack by two stages.
Averages Attack and Special Attack with the target.
User swaps Attack and Special Attack changes with the target.
Summons rain for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
Gives the user's side the Safeguard status for 5 turns.
Summons a sandstorm for 5 turns.
Lowers the target's Speed stat by 2 stages.
User and target swap abilities.
Can be used only if the user is asleep. The user uses one of the other moves it…
Gives the opponent's side the Stealth Rock status.
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Gives the target the Taunted status.
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
User and target swap items.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Abilities
“The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.”
Related Pokémon
Other Ground / Ghost picks worth scouting