Hatterene
Is Hatterene good in Pokemon Champions?
- Psychic/Fairy types
- Base stat total 510
- Weak to Poison, Ghost, Steel
Base Stats
Hatterene Weaknesses & Resistances
Hatterene Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Hatterene's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
For five turns, slower Pokémon will act before faster Pokémon.
Hits the target two turns later.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Attack by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Inflicts damage based on the target’s Defense, not Special Defense.
Has an increased chance for a critical hit.
Drains 75% of the damage inflicted to heal the user.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Speed by two stages.
Raises a selected ally’s Special Defense by one stage.
Raises the user’s Special Attack and Special Defense by one stage.
Lowers the target’s Attack by two stages.
Disables moves and immunities that involve flying or levitating for five turns.
User swaps Defense and Special Defense changes with the target.
User faints. Its replacement has its HP fully restored and any major status eff…
Heals the target for half its max HP.
Prevents the target from using any moves that the user also knows.
Reduces damage from special attacks by 50% for five turns.
Negates held items for five turns.
For five turns, protects all Pokémon on the ground from major status ailments an…
User swaps Attack and Special Attack changes with the target.
Protects Pokémon on the ground from priority moves and increases the power of th…
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
User and target swap abilities.
User and target swap items.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Has a chance to lower the target’s Special Defense by one stage.
Drains half the damage inflicted to heal the user.
Has a chance to lower the target’s Special Attack by one stage.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Has a chance to paralyze the target.
Makes the target act next this turn.
Allows the trainer to switch out the user and pass effects along to its replacem…
Prevents the user’s HP from lowering below 1 this turn.
Sets the user’s and targets’s HP to the average of their current HP.
Discards the user’s stat changes and copies the target’s.
Makes the target act last this turn.
Protects the user’s field from major status ailments and confusion for five turn…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the user’s Attack by two stages.
Abilities
Related Pokémon
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