Leafeon
Is Leafeon good in Pokemon Champions?
- Grass type
- Base stat total 525
- Weak to Fire, Ice, Poison
Base Stats
Leafeon Weaknesses & Resistances
Leafeon Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Leafeon's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Lowers the user’s Special Attack by two stages after inflicting damage.
Requires a turn to charge before attacking.
Requires a turn to charge before attacking.
Has a chance to lower the target’s Special Defense by one stage.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Drains half the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Seeds the target, stealing HP from it every turn.
Heals the user by half its max HP. Affected by weather.
Prevents any moves from hitting the user this turn.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Target sleeps at the end of the next turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after all of the user’s other moves have been used.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Has a chance to paralyze the target.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Power doubles if user is burned, paralyzed, or poisoned.
Target drops its held item.
Never misses.
Has a chance to make the target flinch.
Takes the target’s item.
Has double power if it’s used more than once per turn.
Has a chance to lower the target’s Speed by one stage.
Has a chance to make the target flinch. Only works if the user is sleeping.
If there be weather, this move has doubled power and the weather’s type.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Lowers the target’s Attack by one stage.
Allows the trainer to switch out the user and pass effects along to its replacem…
Raises the user’s Special Attack and Special Defense by one stage.
Lowers the target’s Attack by two stages.
Uses the target’s last used move.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Special Defense by two stages.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Increases the user’s chance to score a critical hit.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the user’s Attack by two stages.
Lowers the target’s Attack and Defense by one stage.
User will recover half its max HP at the end of the next turn.
Abilities
Related Pokémon
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