Maushold Family Of Four
Is Maushold Family Of Four good in Pokemon Champions?
- Normal type
- Rank 26 in current usage
- Weak to Fighting
Base Stats
Maushold Family Of Four Weaknesses & Resistances
Maushold Family Of Four Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
Most-Run Loadout
One tap: Maushold Family Of Four's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Redirects the target’s single-target effects to the user for this turn.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Power doubles if user is burned, paralyzed, or poisoned.
Hits twice in one turn.
Hits through Protect and Detect.
Makes the target act next this turn.
Allows the trainer to switch out the user and pass effects along to its replacem…
Uses the target’s last used move.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Inflicts damage equal to half the target’s HP.
Lowers the target’s Attack and Defense by one stage.
Paralyzes the target.
Has a chance to lower the target’s Attack by one stage.
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Has an increased chance for a critical hit.
User must switch out after attacking.
Lowers the target’s Speed by one stage.
Never misses.
Has a chance to make the target flinch.
Takes the target’s item.
Has a chance to confuse the target.
Has a chance to lower the target’s Speed by one stage.
Hits 2-5 times in one turn.
Has a chance to lower the target’s accuracy by one stage.
Raises the user’s Speed by two stages.
Lowers the target’s Attack by one stage.
Hits once for every conscious Pokémon the trainer has.
Lowers the target’s Attack by two stages.
Lowers the target’s Special Defense by two stages.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Changes the weather to sunny for five turns.
User and target swap items.
For the next few turns, the target can only use damaging moves.
Abilities
“The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect.”
“Powers up weak moves so the Pokémon can deal more damage with them.”
Meta Pulse
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