Indeedee Male
Is Indeedee Male good in Pokemon Champions?
- Psychic/Normal types
- Base stat total 475
- Weak to Bug, Dark
Base Stats
Indeedee Male Weaknesses & Resistances
Indeedee Male Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Indeedee Male's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Can only be used as the first move after the user enters battle. Causes the tar…
User switches places with the friendly Pokémon opposite it.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
For five turns, slower Pokémon will act before faster Pokémon.
Can only be used after all of the user’s other moves have been used.
Hits the target two turns later.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
User receives 1/4 the damage it inflicts in recoil.
Has a chance to paralyze the target.
If Psychic Terrain is active and the user is grounded, this move hits all opposi…
Has a chance to make the target flinch.
Inflicts damage based on the target’s Defense, not Special Defense.
If the user has Terastallized, it unleashes energy of its Tera Type. This move i…
Has a chance to burn, freeze, or paralyze the target.
Has a chance to make the target flinch.
The user attacks the target with unpleasant sound waves. For two turns, the targ…
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to confuse the target.
Has double power if it’s used more than once per turn.
Never misses.
Has a chance to make the target flinch. Only works if the user is sleeping.
If any terrain is active and the user is grounded, this moves power is doubled a…
Scatters money on the ground worth five times the user’s level.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Makes the target act next this turn.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Raises the user’s Special Attack and Special Defense by one stage.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Disables moves and immunities that involve flying or levitating for five turns.
User faints. Its replacement has its HP fully restored and any major status eff…
Prevents the target from using any moves that the user also knows.
Negates held items for five turns.
Randomly selects and uses any move in the game.
Lowers the target’s Attack by one stage.
Averages Attack and Special Attack with the target.
User swaps Attack and Special Attack changes with the target.
Discards the user’s stat changes and copies the target’s.
Protects Pokémon on the ground from priority moves and increases the power of th…
User sleeps for two turns, completely healing itself.
User and target swap abilities.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
User and target swap items.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Attack by one stage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Drains half the damage inflicted to heal the user.
Has a chance to lower the target’s Special Attack by one stage.
Never misses.
Drains 75% of the damage inflicted to heal the user.
Never misses.
Cures the entire party of major status effects.
Abilities
“The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.”
“If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.”
Related Pokémon
Other Psychic / Normal picks worth scouting