Wyrdeer
Is Wyrdeer good in Pokemon Champions?
- Normal/Psychic types
- Base stat total 525
- Weak to Bug, Dark
Base Stats
Wyrdeer Weaknesses & Resistances
Wyrdeer Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Wyrdeer's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
For five turns, slower Pokémon will act before faster Pokémon.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Hits the target two turns later.
Hits every turn for 2-3 turns, then confuses the user.
Has a chance to lower the target’s Special Defense by one stage.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Speed by two stages.
Raises the user’s Special Attack and Special Defense by one stage.
Disables the target’s last used move for 1-8 turns.
Prevents the user’s HP from lowering below 1 this turn.
Disables moves and immunities that involve flying or levitating for five turns.
Puts the target to sleep.
Prevents the target from using any moves that the user also knows.
Reduces damage from special attacks by 50% for five turns.
Discards the user’s stat changes and copies the target’s.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Copies the target’s ability.
Lowers the target’s Speed by two stages.
User and target swap abilities.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
User and target swap items.
Paralyzes the target.
Inflicts regular damage with no additional effect.
Requires a turn to charge before attacking.
Has a chance to paralyze the target.
Inflicts regular damage and can hit Dig users.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
User receives 1/4 the damage it inflicts in recoil.
User digs underground, dodging all attacks, and hits next turn.
Lowers the target’s Attack by one stage after inflicting damage.
Has a chance to lower the target’s Special Defense by one stage.
Prevents the target from using sound-based moves for two turns.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Takes the target’s item.
Has a chance to raise the user’s Special Attack by one stage.
Confuses the target.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Changes the weather to rain for five turns.
Lowers the PP of the target’s last used move by 4.
Changes the weather to sunny for five turns.
Abilities
“When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.”
“The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.”
Related Pokémon
Other Normal / Psychic picks worth scouting