Wyrdeer

Wyrdeer
NormalPsychic
BST 525 · Best Atk 105
Quick answer

Is Wyrdeer good in Pokemon Champions?

Wyrdeer is available in the Champions roster. It is a Normal/Psychic Pokémon with 525 base stat total, and its most useful listed moves include Helping Hand, Protect, Trick Room, Giga Impact.
  • Normal/Psychic types
  • Base stat total 525
  • Weak to Bug, Dark

Base Stats

HP103
Atk105
Def72
SpA105
SpD75
Spe65

Battle Plan

Weak To
Bug2x
Dark2x
Resists
Psychic0.5x
Immune
Ghost0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

normalSTAB Coverage
Neutral
normalfirewaterelectricgrassicefightingpoisongroundflyingpsychicbugdragondarkfairy
½×
Resisted
rocksteel
No Effect
ghost
psychicSTAB Coverage
Super Effective
fightingpoison
Neutral
normalfirewaterelectricgrassicegroundflyingbugrockghostdragonfairy
½×
Resisted
psychicsteel
No Effect
dark

Common Sets

Common Sets
Top 1 · from 2 community teams

Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.

#1Sitrus Berry100%
AbilityIntimidate
Relaxed32 HP / 28 Def / 6 SpD
PsychicpsychicSTAB
Skill SwapnormalSTAB
Trick RoomnormalSTAB
ProtectnormalSTAB

Movepool

Sorted by STAB then competitive usage

Helping HandSTAB+5
STA

Ally’s next move inflicts half more damage.

ProtectSTAB+4
STA

Prevents any moves from hitting the user this turn.

Trick RoomSTAB
STA

For five turns, slower Pokémon will act before faster Pokémon.

Giga ImpactSTAB
150 BP·90%·PHY

User foregoes its next turn to recharge.

Hyper BeamSTAB
150 BP·90%·SPC

User foregoes its next turn to recharge.

Double-EdgeSTAB
120 BP··PHY

User receives 1/3 the damage inflicted in recoil.

Future SightSTAB
120 BP··SPC

Hits the target two turns later.

ThrashSTAB
120 BP··PHY

Hits every turn for 2-3 turns, then confuses the user.

PsychicSTAB
90 BP··SPC

Has a chance to lower the target’s Special Defense by one stage.

Psyshield BashSTAB
90 BP·90%·PHY
UproarSTAB
90 BP··SPC

Forced to use this move for several turns. Pokémon cannot fall asleep in that t…

Body SlamSTAB
85 BP··PHY

Has a chance to paralyze the target.

Expanding ForceSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

ExtrasensorySTAB
80 BP··SPC

Has a chance to make the target flinch.

PsyshockSTAB
80 BP··SPC

Inflicts damage based on the target’s Defense, not Special Defense.

Zen HeadbuttSTAB
80 BP·90%·PHY

Has a chance to make the target flinch.

Psychic NoiseSTAB
75 BP··SPC
FacadeSTAB
70 BP··PHY

Power doubles if user is burned, paralyzed, or poisoned.

Stored PowerSTAB
20 BP··SPC

Power is higher the more the user’s stats have been raised, to a maximum of 31×.

AgilitySTAB
STA

Raises the user’s Speed by two stages.

Abilities

1
Ability 1
Intimidate

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

2
Ability 2

When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

Hidden Ability

The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

Recommended next step
Deeper analysis on Smogon →