Armarouge
Is Armarouge good in Pokemon Champions?
- Fire/Psychic types
- Base stat total 525
- Weak to Water, Ground, Rock
Base Stats
Armarouge Weaknesses & Resistances
Armarouge Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Armarouge's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
User switches places with the friendly Pokémon opposite it.
For five turns, slower Pokémon will act before faster Pokémon.
Burns the target.
Removes the user’s Fire type after inflicting damage.
Lowers the user’s Special Attack by two stages after inflicting damage.
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to burn the target.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to lower the target’s Special Attack by one stage.
Inflicts regular damage. Raises the user’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Special Attack and Special Defense by one stage.
Reduces damage from special attacks by 50% for five turns.
Protects Pokémon on the ground from priority moves and increases the power of th…
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Changes the weather to sunny for five turns.
User and target swap items.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Prevents any multi-target moves from hitting friendly Pokémon this turn.
User foregoes its next turn to recharge.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Requires a turn to charge before attacking.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Never misses.
Has a chance to make the target flinch.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to burn the target.
Removes all of the target’s stat modifiers.
If there be weather, this move has doubled power and the weather’s type.
Lowers the target’s Special Defense by two stages.
Confuses the target.
If the user faints this turn, the target automatically will, too.
Disables the target’s last used move for 1-8 turns.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Raises the user’s Defense by two stages.
Inflicts damage equal to the user’s level.
Discards the user’s stat changes and copies the target’s.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Lowers the PP of the target’s last used move by 4.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
For the next few turns, the target can only use damaging moves.
Abilities
“If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.”
“The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.”
Related Pokémon
Other Fire / Psychic picks worth scouting