Is Delphox good in Pokemon Champions?
- Fire/Psychic types
- Base stat total 534
- Weak to Water, Ground, Rock
Base Stats
Delphox Weaknesses & Resistances
Delphox Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Delphox's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
For five turns, slower Pokémon will act before faster Pokémon.
Burns the target.
User foregoes its next turn to recharge.
Lowers the user’s Special Attack by two stages after inflicting damage.
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Hits the target two turns later.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to make the target flinch.
Has a chance to burn the target.
Has a chance to lower the target’s Special Attack by one stage.
Inflicts regular damage with no additional effect.
Inflicts regular damage. Raises the user’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Speed by two stages.
Raises the user’s Special Attack and Special Defense by one stage.
Puts the target to sleep.
Prevents the target from using any moves that the user also knows.
Reduces damage from special attacks by 50% for five turns.
Negates held items for five turns.
Protects Pokémon on the ground from priority moves and increases the power of th…
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Copies the target’s ability.
User and target swap abilities.
Changes the weather to sunny for five turns.
User and target swap items.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to lower the target’s Special Defense by one stage.
Requires a turn to charge before attacking.
Has a chance to lower the target’s Defense by one stage.
Calculates damage with the target’s attacking stat.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to burn the target.
Has double power if the target has a major status ailment.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to lower the target’s Speed by one stage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Has a chance to lower the target’s accuracy by one stage.
Lowers the target’s Attack by two stages.
Confuses the target.
Uses the target’s last used move.
Raises the user’s evasion by one stage.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Raises the user’s Attack by one stage.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Raises the user’s Special Attack by two stages.
Inflicts damage equal to the user’s level.
Discards the user’s stat changes and copies the target’s.
Changes the weather to rain for five turns.
Protects the user’s field from major status ailments and confusion for five turn…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
User and target swap items.
User will recover half its max HP at the end of the next turn.
Abilities
“By floating in the air, the Pokémon receives full immunity to all Ground-type moves.”
Mega Form
Related Pokémon
Other Fire / Psychic picks worth scouting