Is Mega Delphox good in Pokemon Champions?
- Fire/Psychic types
- Base stat total 634
- Weak to Water, Ground, Rock
Base Stats
Mega Delphox Weaknesses & Resistances
Mega Delphox Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Delphox's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Gives the entire field the Trick Room status for 5 turns.
Burns the target.
The user gains the Recharging status on the turn after this move is used.
Lowers the user's Sp. Atk stat by 2 stages.
Has a 10% chance of burning the target. Cures the user of being frozen. The user…
Gives the target's spot the Future Attack status.
Has a 10% chance of burning the target.
Has a 10% chance of burning targets.
Has a 10% chance of burning the target.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
If the user is under the effect of Psychic Terrain this move's power is boosted…
This is a special move but the damage it deals is calculated using the target's…
Has a 20% chance of making the target flinch.
Has a 10% chance of burning the target.
Lowers the target's Sp. Atk stat by 1 stage.
Gives the target the Healing Prevented status for 2 turns.
Burns targets if their stats were boosted during the turn this move is used.
Boosts the user's Speed stat by 1 stage.
Gives the target the Bound status.
This move's power is increased by 20 for each stage that the user's stats have b…
Boosts the user's Speed stat by 2 stages.
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Puts the target to sleep.
The user gains the Sealing Off status.
Gives the user's side the Light Screen status for 5 turns.
Gives the entire field the Magic Room status for 5 turns.
Turns the entire field into Psychic Terrain for 5 turns.
Gives the user's side the Reflect status for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
Changes the user's Ability to be the same as the target's.
The user and the target swap their Abilities.
Summons harsh sunlight for 5 turns.
The user and the target swap their held items.
Gives the entire field the Wonder Room status for 5 turns.
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
The user gains the Charging status on the turn this move is used then attacks on…
Has a 30% chance of lowering the target's Defense stat by 1 stage.
The damage dealt by this move is calculated using the target's Attack stat inste…
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 10% chance of paralyzing the target.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
Has a 30% chance of burning the target. Cures the user and target of being froze…
This move's power is doubled if the target has a status condition.
If multiple Pokémon use this move in the same turn the second user onward will a…
If the user is not already holding an item it steals the target's held item.
Lowers the target's Speed stat by 1 stage.
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
Has a chance to lower the target’s accuracy by one stage.
Lowers the target's Attack stat by 2 stages.
Confuses the target.
The user mimics the move that was last used. This move fails if no other move ha…
Boosts the user's evasiveness by 1 stage.
Gives the target the Encore status.
During the turn this move is used if the user takes damage from a move that woul…
The heavier the target the greater this move's power (ranging between 20 and 120…
Boosts the Attack stats of the user and its allies by 1 stage.
The heavier the target the greater this move's power (ranging between 20 and 120…
Boosts the user's Sp. Atk stat by 2 stages.
Deals 50 HP of damage.
The user copies the target's stat changes.
Summons rain for 5 turns.
Gives the user's side the Safeguard status for 5 turns.
Can be used only if the user is asleep. The user uses one of the other moves it…
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
The user and the target swap their held items.
Gives the user's spot the Wish status.
Abilities
“By floating in the air, the Pokémon receives full immunity to all Ground-type moves.”
Official Ladder
Pokémon HOME · championsbattledata.com- Flamethrower 75.2%
- Psychic 57.2%
- Nasty Plot 53.4%
- Dazzling Gleam 41.5%
- Substitute 38.3%
- Delphoxite 96.7%
- Choice Scarf 1%
- Focus Sash 0.6%
- Blaze 90%
- Magician 10%
- Timid (+Speed / −Attack)83%
- Modest (+Sp. Atk / −Attack)14%
- Bold (+Defense / −Attack)1.1%
- 2 HP / 32 SpA / 32 Spe21.4%
- 1 HP / 1 Def / 32 SpA / 32 Spe13.5%
- 1 HP / 32 SpA / 1 SpD / 32 Spe3.8%
- Heat Wave 94.8%
- Protect 93.7%
- Psychic 64.4%
- Nasty Plot 62.1%
- Expanding Force 19.2%
- Delphoxite 92%
- Life Orb 2.2%
- Psychic Seed 1.9%
- Blaze 86.3%
- Magician 13.7%
- Timid (+Speed / −Attack)85.3%
- Modest (+Sp. Atk / −Attack)12.8%
- Bold (+Defense / −Attack)0.7%
- 2 HP / 32 SpA / 32 Spe23.8%
- 9 HP / 14 Def / 11 SpA / 32 Spe8.8%
- 9 HP / 21 Def / 4 SpA / 32 Spe7%
Related Pokémon
Other Fire / Psychic picks worth scouting