Talonflame
Is Talonflame good in Pokemon Champions?
- Fire/Flying types
- Rank 36 in current usage
- Weak to Water, Electric, Rock
Base Stats
Talonflame Weaknesses & Resistances
Talonflame Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
Most-Run Loadout
One tap: Talonflame's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
For three turns, friendly Pokémon have doubled Speed.
Burns the target.
User charges for one turn before attacking. Has a chance to make the target fli…
Lowers the user’s Special Attack by two stages after inflicting damage.
User receives 1/3 the damage inflicted in recoil.
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to confuse the target.
Has a chance to burn the target.
Has a chance to burn the target.
User flies high into the air, dodging all attacks, and hits next turn.
Has an increased chance for a critical hit and a chance to burn the target.
Has a chance to make the target flinch.
Never misses.
Has an increased chance for a critical hit.
Has double power if the user has no held item.
Inflicts regular damage. Raises the user’s Speed by one stage.
Inflicts regular damage with no additional effect.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Lowers the target’s evasion by one stage. Removes field effects from the enemy…
Lowers the target’s Attack by two stages.
Heals the user by half its max HP.
Changes the weather to sunny for five turns.
Prevents any moves from hitting the user this turn.
Prevents any priority moves from hitting friendly Pokémon this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Requires a turn to charge before attacking.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to raise the user’s Defense by one stage.
User must switch out after attacking.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Hits through Protect and Detect.
Raises the user’s Speed by two stages.
Raises the user’s Attack and Defense by one stage.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the user’s Attack by two stages.
For the next few turns, the target can only use damaging moves.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Abilities
Meta Pulse
Related Pokémon
Other Fire / Flying picks worth scouting