Is Charizard good in Pokemon Champions?
- Fire/Flying types
- Base stat total 534
- Weak to Water, Electric, Rock
Base Stats
Charizard Weaknesses & Resistances
Charizard Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Charizard's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Burns the target.
User foregoes its next turn to recharge.
Lowers the user’s Special Attack by two stages after inflicting damage.
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to confuse the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
User flies high into the air, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Has a chance to burn the target.
Has a chance to burn the target and a chance to make the target flinch.
Never misses.
Has an increased chance for a critical hit.
Has double power if the user has no held item.
Inflicts regular damage. Raises the user’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Heals the user by half its max HP.
Changes the weather to sunny for five turns.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Hits every turn for 2-3 turns, then confuses the user.
Requires a turn to charge before attacking.
Has a chance to make the target flinch.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Defense by one stage.
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Destroys Reflect and Light Screen.
Has a chance to make the target flinch.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to burn the target.
Has an increased chance for a critical hit.
Has a chance to raise the user’s Defense by one stage.
Has a chance to raise all of the user’s stats by one stage.
Has a chance to make the target flinch.
Lowers the target’s Attack by one stage after inflicting damage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Speed by one stage.
Ends wild battles. Forces trainers to switch Pokémon.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
If there be weather, this move has doubled power and the weather’s type.
Boosts the user’s Speed and lowers their Defense by one stage after inflicting d…
Hits once for every conscious Pokémon the trainer has.
User pays half its max HP to max out its Attack.
Inflicts twice the damage the user received from the last physical hit it took.
Raises the user’s Attack and Speed by one stage.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Changes the weather to a sandstorm for five turns.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the user’s Attack by two stages.
Abilities
“In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.”
Related Pokémon
Other Fire / Flying picks worth scouting